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Will Firing When Turning Ever be "Fixed"?

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Queso:
Now the gattling is a special issue because it is Ray-cast while the effects are projectile. As for other weapons I felt ship turning affecting firing was totally justified because it would effect projectile momentum.

Apex:
I don't think spinning a gun causes the projectiles to come out the way they do. If anything it'd cause the projectile to spin or leave the barrel slower.

It really comes off as a lack of proper lag compensation. If you want a challenge to replace the current projectile issue make turrets turn with the ship or give them "wiggle" when a ship is turning/changing altitude.

Charon:
It's not justified, and it wouldn't adjust trajectory like it currently does. Otherwise, WANTED would be a pretty realistic movie. The only reason turning affects a gunner in real life is the fact that he'll have to swing his turret hard to keep on target.

HamsterIV:
Keep in mid each turret has a turn rate value, and that turn rate is relative to ship orientation not player aim. The game auto turns a turret to compensate for ship rotation, but it is still limited by the turrets rotation speed. I think this bug is a side effect of the ship's turn rate outstripping the gun's turn rate.

Alternately it could be a client server lag issue. If the player sends a packet to the server that he is shooting a forward gun at a 15 degree offset to the right of the guns center orientation; and the a ship who is oriented at 10 degrees clockwise off north turning clockwise at 20 degrees per second. If the packet takes 0.1 a second to get to the server the server will interpret the shot to occur when the ship is oriented at 12 degrees clockwise off north and send the bullet out at 26 degrees clockwise off north instead of the 25 degrees clockwise off north the player was expecting.

Sgt. Spoon:

--- Quote from: HamsterIV on March 08, 2013, 12:19:26 pm ---Keep in mid each turret has a turn rate value, and that turn rate is relative to ship orientation not player aim. The game auto turns a turret to compensate for ship rotation, but it is still limited by the turrets rotation speed. I think this bug is a side effect of the ship's turn rate outstripping the gun's turn rate.

--- End quote ---

A pain, though hard to fix without messing up the turn rate of the weapons.

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