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Fighting a Gatling on hull
HamsterIV:
If my crew listens to me I have three engines too. Sometimes they are all fixing engines when I hit the juice, or running around screaming if a manticore catches us. I will admit the mallet is less than optimal for hull only repairs, but the few seconds it looses in cool down is more than offset by the over all repair speed if I need that engineer to fix a balloon or engine.
Gambrill:
Have i just opened Pandoras box of engineer techniques? heh heh :)
I'm liking all the different way captains prefer their engineers loadouts on certain ships/plans :)
RaptorSystems:
Honestly the part that sucks the most about using spanner + wrench on a squid is if going against say a blender fish, because the balloon has such a huge 'health' bar compared to everything else.
Anyway on topic, I've found that sometimes buffing the hull can also be a saving grace. What I mean is not necessarily before but during battle when it is being pummelled, by being able to boost health at the right time.
Spud Nick:
When you guys run 3 engineers on the squid what tools do you tell them to bring and what do you have them repair?
HamsterIV:
My squid is run like this:
Spanner mallet extinguisher bullets for front gun
Spanner mallet extinguisher bullets for rear gun
Spanner mallet Buffkit Bullets for side gun.
When I play serious in a squid, I take gat front, gat side, merc rear. Most of the game I have the merc engineer sit on the hull while the front and side gunners chew up the opponents hull armor. If I need to do long range I point my tail at the enemy get my hull engineer (who has charged) on the rear gun. Front engineer becomes main engie and the buffer buffs the rear gun. While buffed merc shooting charged rounds aren't enough to kill another ship in a reasonable time, they are enough to tip a brawl in my ally's favor. With the exception of the rear gun I don't expect any components to be buffed. When I have to run I can have two engineers fix the engines while the third watches the hull and balloon, or I could have my entire engie force teaming up on the balloon if I am caught out by a blenderfish.
I prefer to team this squid with a Manticore Goldfish or Galleon. The squid is too easily ignore for it to run mid field interference to a spire. Most light gun only ships come equipped to make solo kills so they don't need an armor stripper as much as they need an ally to keep them from getting double teamed.
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