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Fighting a Gatling on hull
naufrago:
--- Quote from: N-Sunderland on September 09, 2013, 04:11:59 pm ---
--- Quote from: dragonmere on September 09, 2013, 01:12:32 pm ---Any time I throw any kind of a cooldown on a squid hull, it spells immediate armor death.
--- End quote ---
This is a big part of my argument in favour of the mallet. Let's say you're under gat fire for example. Buffed gat does 127.5 armour DPS if all shots hit. It'll take just under two seconds to take the 230 armour down. Let's say you get approximately an optimal wrench hit (when 120 armour damage has been dealt). First it'll take about a second for the gat to bring it down to that level. Then after your wrench hit, it'll take about two seconds for the gat to finish your armour. That's three seconds from first gat hit to the armour break. Now try the mallet. An optimal mallet hit would be just before the armour hits 0. So that's almost two seconds before you make your first hit. Then it'll take almost two seconds for it to bring you down to 0 armour. Four seconds armour uptime. In addition, the optimal hit coming later means that you get more spanner time in. The mallet also helps immensely on balloon repairs.
Also, you can try different numbers (unbuffed gat, greased gat, gat with a couple of shots missing per second...), but no matter which way you put it, the mallet gets superior armour uptime, and comes with the benefit of being better at repairing other components.
--- End quote ---
That's assuming consistent hits. Depending on the skill of your pilot and the skill of the enemy gunners, those hits may not be consistent, which means that the overhealing + 9sec cd means that your armor might drop when you otherwise would be able to keep it up a few seconds longer with spanner + wrench.
N-Sunderland:
--- Quote from: naufrago on September 09, 2013, 05:13:26 pm ---
--- Quote from: N-Sunderland on September 09, 2013, 04:11:59 pm ---
--- Quote from: dragonmere on September 09, 2013, 01:12:32 pm ---Any time I throw any kind of a cooldown on a squid hull, it spells immediate armor death.
--- End quote ---
This is a big part of my argument in favour of the mallet. Let's say you're under gat fire for example. Buffed gat does 127.5 armour DPS if all shots hit. It'll take just under two seconds to take the 230 armour down. Let's say you get approximately an optimal wrench hit (when 120 armour damage has been dealt). First it'll take about a second for the gat to bring it down to that level. Then after your wrench hit, it'll take about two seconds for the gat to finish your armour. That's three seconds from first gat hit to the armour break. Now try the mallet. An optimal mallet hit would be just before the armour hits 0. So that's almost two seconds before you make your first hit. Then it'll take almost two seconds for it to bring you down to 0 armour. Four seconds armour uptime. In addition, the optimal hit coming later means that you get more spanner time in. The mallet also helps immensely on balloon repairs.
Also, you can try different numbers (unbuffed gat, greased gat, gat with a couple of shots missing per second...), but no matter which way you put it, the mallet gets superior armour uptime, and comes with the benefit of being better at repairing other components.
--- End quote ---
That's assuming consistent hits. Depending on the skill of your pilot and the skill of the enemy gunners, those hits may not be consistent, which means that the overhealing + 9sec cd means that your armor might drop when you otherwise would be able to keep it up a few seconds longer with spanner + wrench.
--- End quote ---
That's true, and that's one of the reasons why I want to start testing this more.
Captain Smollett:
I still think the mallet method is risky brinksmanship.
It depends highly on the gattling being the only thing hitting your hull. If something else happens to hit your hull right before it goes down, like a mortar hit, than you'll lose the opportunity to hit with the mallet that you were waiting for and doom your ship.
Furthermore, as I've postulated previously with Sunder; what gosh darned squid captain will subject themselves to 4 seconds of uninterrupted chaingun fire.
Pipe wrench to me is just more versatile.
HamsterIV:
I ask my Engies to bring mallet on the squid because the hull is only a small part of the package. The balloon and engines need the mallet's attention especially if the pilot is ducking an weaving to stay out of gun arcs. The Squid was never meant to toe to toe an opponent and theory crafting around that possibility will not get us anything useful.
Captain Smollett:
--- Quote from: HamsterIV on September 09, 2013, 05:56:35 pm ---I ask my Engies to bring mallet on the squid because the hull is only a small part of the package. The balloon and engines need the mallet's attention especially if the pilot is ducking an weaving to stay out of gun arcs. The Squid was never meant to toe to toe an opponent and theory crafting around that possibility will not get us anything useful.
--- End quote ---
Ahh but I have three engineers on my ship, and one of them pretty much only does the hull and balloon.
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