Main > Gameplay
Pros and Cons of a non-Pilot Captain?
N-Sunderland:
Squash does the engi-captain thing, and it makes his Galleon run a lot better.
Queso:
It can work on a few select ships to have no pilot, like the galleon and maybe the junker. I usually only see captain slots filled with not pilots in competitive matches where someone else handles communication. I've flown like that before.
N-Sunderland:
Engi captaining works on the Galleon and Spire. Junker is stretching it, and no other ships work with it at all.
Eukari:
I could see it working well on a Galleon. Every one I've ever flown on had the (major) issue of a single engineer having to cover the widely-spaced hull, balloon and engines all by their lonesome...and that's ignoring any attempt to use the light guns. Having a second engineer up top to help repair the balloon/hull would let you keep two people on big guns, which you really need. And, as others have said, if you're flying a Galleon enough to need three pilot tools...you're probably moving too much.
N-Sunderland:
Yup, that's pretty much it. It also allows you to get a buff tool on the top deck, which is a huuuuge boost.
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