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Pros and Cons of a non-Pilot Captain?

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MonsterMutt:
I ask because I've seen a few higher level captains opt for the engineer or gunner class instead of pilot.  What's the deal?  Is it just to have a handicap and make the game more interesting?

The obvious cons I can think of:

1) The person at the helm will be flying an unfamiliar ship
2) The pilot can't use captain chat

Pros:

1) If you don't trust your crew you have the option to kick the pilot off the wheel or gun/fix things?

N-Sunderland:
It's only used by engis/gunners who want to be in charge but not pilot. The other ship on my competitive team used to go that way, and that's because the gunner/gungineer was really the one calling the shots.

Captaining as an engineer and having no pilot at all, however, does have some distinct advantages on certain ships.

Imagine:
No idea, but frankly, don't. Or, at the least, even if the captain isn't the pilot, have at least a pilot on board.

Zenark:
I can see a different class acting as captain, but it'd have to be someone aware of the battlefield in order to communicate with the other captains. An engineer has an awareness over the ship, a gunner has awareness of the enemy ship, a pilot should be in charge of being aware of every ships positions and movements, meaning they probably should be the one communicating, but, as I like to say with my weird build.. "Why not?" Whatever floats your airboat.

HamsterIV:
I have seen Charon and Sushi swap rolls, where Charon is the captain/gunner and Sushi is the pilot. I guess they are on teamspeak with the rest of the ducks and it doesn't matter who has access to captain com. I have also seen 0 pilot ships where the captain goes engineer for the extra rebuild power. This is mostly done on galleons where the ship isn't piloted as much as it is deployed and oriented. 3 engineer galleons are a pain to take down.

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