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Why are the two gametypes that best embody GOI the least supported?

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Imagine:

--- Quote from: Zenark on August 28, 2013, 02:20:43 pm ---
--- Quote from: Imagine on August 28, 2013, 02:12:22 pm ---
--- Quote from: Nidh on August 28, 2013, 01:58:58 pm ---
--- Quote from: Gilder Unfettered on August 28, 2013, 12:04:05 am ---Attention spans of Goldfish type players are big problems to getting 3v3/4v4 content going. There kinda needs to be a way to fill these better.

--- End quote ---

I beg your pardon

--- End quote ---
Yeah, sorry, what exactly does this have to do with people who fly Goldfish?

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I think he's referring to a literal Goldfish, not the ship. Some players have the attention span of a Goldfish, ie. Three seconds.

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Probably shouldn't be capitalizing the word goldfish, then >.>

HamsterIV:
I think the game is balanced around 2v2 encounters. 3v3's or larger get a little meat grindy when one team can't regroup when facing the concentrated fire of three enemy ships. The capture point maps prevent meat grinding because it forces the winning team to stay in one spot thus allowing the loosing team a chance to form up and put a new plan into action. 3v3 death matches are some of the least interesting GOI matches. The only thing that matters is the initial encounter unless there are some very bad spawns or some very good mid game joiners.

Imagine:

--- Quote from: HamsterIV on August 28, 2013, 02:24:24 pm ---I think the game is balanced around 2v2 encounters. 3v3's or larger get a little meat grindy when one team can't regroup when facing the concentrated fire of three enemy ships. The capture point maps prevent meat grinding because it forces the winning team to stay in one spot thus allowing the loosing team a chance to form up and put a new plan into action. 3v3 death matches are some of the least interesting GOI matches. The only thing that matters is the initial encounter unless there are some very bad spawns or some very good mid game joiners.

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I think the 3v3 tournament proved that to be mostly untrue. I mean, maybe for pugs it is but in a competitive setting, I actually like it more than 2v2.

Warpspeed:

--- Quote from: HamsterIV on August 28, 2013, 02:24:24 pm ---I think the game is balanced around 2v2 encounters. 3v3's or larger get a little meat grindy when one team can't regroup when facing the concentrated fire of three enemy ships. The capture point maps prevent meat grinding because it forces the winning team to stay in one spot thus allowing the loosing team a chance to form up and put a new plan into action. 3v3 death matches are some of the least interesting GOI matches. The only thing that matters is the initial encounter unless there are some very bad spawns or some very good mid game joiners.

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I'd give 3v3s another chance if I were you. There's no reason you should be rushing right back into the fray after you die. The maps are large enough that you should regroup with your team and make better plans after the first lost encounter.

Eukari:

--- Quote from: Imagine on August 28, 2013, 02:37:05 pm ---I think the 3v3 tournament proved that to be mostly untrue. I mean, maybe for pugs it is but in a competitive setting, I actually like it more than 2v2.

--- End quote ---

I think that's the heart of the problem. Two PuG ships will often 'cooperate' simply because the battle is so small there's a 50-50 chance they're attacking the same target anyway (and 50-50 they're being attacked). In 3v3, you can end up with three different battles going on in three spots on the map- if you're lucky, and you don't get two 2v1 skirmishes...or a 3v2 with one guy off running into walls. Yeah, people are supposed to be talking to each other...but that doesn't always happen.

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