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Why are the two gametypes that best embody GOI the least supported?

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Warpspeed:
I just got done playing my first ever games of 4v4 KOTH and 3v3 Resource Race and I am confused. These gametypes seem to embody the teamwork of GOI so much better than the meat grindy 2v2 deathmatches we always are stuck with.

In larger matches like this, it is less about who is and is not flying a gat-motar pyramidion. It allows many of the other situational ships to really shine. On resource capture, piloting a squid actually seems like a viable idea. You are able to support your team by disabling ships and securing points. You don't immediately lose if you're not flying a meta-midion.

In 4v4, you can actually use a long range support ship reasonably well without worrying about your one other teammate getting shredded in a 2v1.

I just don't understand why most of the maps focus on 2v2s, in which you must bring the best ship in the meta to stay effective. It seems to me GOI is trying to be a great teamwork game, but there is not much to be had in that regard with the current gametypes.

Byron Cavendish:
The main reason: it takes forever for us to fill those games. Most people don't have the patience to sit there and wait.

Squidslinger Gilder:
Attention spans of Goldfish type players are big problems to getting 3v3/4v4 content going. There kinda needs to be a way to fill these better.

N-Sunderland:
3v3 lobbies take forever to fill up. 4v4 takes even longer, and there's only one map, so not much diversity going on there.


--- Quote from: Warpspeed on August 27, 2013, 11:10:48 pm ---I just don't understand why most of the maps focus on 2v2s, in which you must bring the best ship in the meta to stay effective.

--- End quote ---

You mean the Junker?

(I hate to sound like a broken record, but I'll just reiterate here what I've said in other threads: the Junker is without question the best ship in the game. The Pyra's the best in low-level matches because it's much easier to use.)

N-Sunderland:

--- Quote ---I just don't understand why most of the maps focus on 2v2s

--- End quote ---

Also, this is wrong. There are six 2v2 maps and eight 3v3 maps.

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