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Please explain hull damage?

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HamsterIV:

--- Quote from: PieParadox on August 27, 2013, 01:35:53 pm ---Nice quick response! So if their armor is down, should I try to focus non-component areas of the ship (with heavy flak eg)?

--- End quote ---
If you are shooting an explosive weapon you should be waiting for a piercing weapon to drop hull armor. At the start of the engaement you can fire a clip or two to help drop the hull armor, but you should be waiting with a full clip for when their hull armor goes down. This is commonly referred to as "Flack Timing." The better you get at it the more deadly any ship you are on becomes.

The opposite is true if you are shooting a piercing weapon. Your job is to drop the hull armor to make an opening for your buddy on the explosive weapon. Once you see that armor drop start reloading so you are on a full clip when and if the engineers manage to rebuild the hull.

Targeting components has its uses but they are very situational. Unless your captain has ordered you to "Take out that Gun/Engine/Balloon" focus on making the kill as quickly as possible.

Alistair MacBain:
Well a killed frontgun on a goldy infront of u is great and gives u much more time killing the enemy so u should try if u get clear shots on the enemy. Is much safer for ur ship when there is no fire coming from the enemy.

Erheller:
Quick question: The pyra has a spike on the front of its balloon that counts as hull armor, right? Does this mean that shooting the spike will apply damage to the hull/armor?

N-Sunderland:
Correct. All of the casing around the Pyra's balloon is counted as armour/hull.

PieParadox:
When you say that, is it a good idea to shoot at a pyramidion's balloon with a gatling to knock out the armor?? Or is it still better to aim for the body? I want to shoot at an enemy pyramidion's front gun's with my own gatling.. Good/bad?

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