Main > Gameplay
Please explain hull damage?
HamsterIV:
That depends on how good a gunner you are. The area immediately behind the gun is balloon, it is only the beak and rim that counts as hull. If you can consistently hit a target as small as a Gatling gun on a moving ship and you think it will be in your ships best interest to take that gun out, go for it. If you can't make those shots consistently every shot you miss by less than a margin of 1.5 meters will hit the balloon. Some shots you miss in the 1.5 to 2 meter range will hit the beak and there for the hull, but it is not something I would count on for hull stripping.
When I am shooting a gat against a pyra I aim for the flat section of the hull beneath and to the side of the helm. I know I am not good enough to snipe out individual components so I go with the lower risk reward strategy.
Some times an enemy ship will try and use their balloon to shield their hull. Since the Pyra's beak is still hull you can shoot it when you can't seen the main hull and know you are doing armor stripping damage.
N-Sunderland:
As Hamster said, don't target the balloon. Always go for the hull.
No matter how good a gat gunner you are, you're not going to be able to damage a Pyra front gun on a regular basis. Those things have really dumb hit boxes, and if you miss your shots can go to waste.
Navigation
[0] Message Index
[*] Previous page
Go to full version