Main > Gameplay

Firing mechanism and damage explanation

<< < (15/16) > >>

Sprayer:
Ooooh! I thought this thread was forgotten. This specific question actually did get answered at some point, maybe when I asked ingame  :P

So to the AoE thing... do 'splosions do less damage to stuff the further it's away from the epicenter? (quoting awkm on that nomencalture) Reading the OP it really seemed (to me) like full secondary damage was applied on all components caught in the AoE.

Omniraptor:
https://gunsoficarus.com/community/forum/index.php/topic,3461.msg61153.html#msg61153

Sprayer:
Thx omni!

@ Allistair in case Watchmaker didnt answer your question with that post (did he?),
I'm very confident damage type modifiers are multiplied after everything else is calculated, so it'd look like this:
(final damage to component)=[(primary damage)*(1+buff+ammo)]*(primary damage type)+[(secondary damage)*(1+buff+ammo)]*(secondary damagetype)
So it's the same as written earlier in this thread (by sunderland I believe).

Alistair MacBain:
Thats what watchmaker said ;).

Sprayer:
Oh I thought he was talking about effectiveness of damaged components.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version