Main > Gameplay
Firing mechanism and damage explanation
naufrago:
--- Quote from: Eukari on September 09, 2013, 01:37:10 am ---So does that explain why, instead of needing to lead targets, the gatling actually needs to fire behind them? (if you're both traveling in the same direction) I've always wondered about that since, as you said, it's very counter-intuitive.
--- End quote ---
In the case where you're both traveling the same direction and not turning, yes.
--- Quote from: Sprayer on September 09, 2013, 07:55:16 am ---Why are Raycast weapons treated this way?
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--- Quote from: naufrago on September 09, 2013, 12:26:43 am ---The devs made sure that all the guns inherit the velocity of their ship properly. Unfortunately, that doesn't work too well for raycast weapons. Oops.
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N-Sunderland:
--- Quote from: Sprayer on September 09, 2013, 07:55:16 am ---
--- Quote from: naufrago on September 09, 2013, 12:26:43 am ---
--- Quote from: Sprayer on September 08, 2013, 03:10:32 pm ---So why does the Raycast line get crooked when the ship the gun is fired from is moving?
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To the best of my understanding, it has to do with relative velocities and how they're kind of ignored with raycast weapons. While a raycast weapon travels near instantaneously, it's treated as though it has a finite muzzle velocity, and follows the path it would take if it actually travelled with that finite velocity. It just travels along that path near instantaneously.
...
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Quoted only part that actually answeres my question. Why are Raycast weapons treated this way? And on that topic, that seems to be the only difference between raycast and hitscan gameplay wise.
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Another difference worth mentioning: burst rounds don't affect their AoE.
Dutch Vanya:
So why do the gatling gun and carronade not use physical projectiles?
Echoez:
--- Quote from: dutchvanya on September 09, 2013, 09:53:57 pm ---So why do the gatling gun and carronade not use physical projectiles?
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They would spawn too many objects at once and in quick succession, can't say that's good for the frame rate.
Especially the carronades that fire at least 20 pellets all at once.
RearAdmiralZill:
--- Quote from: Echoez on September 09, 2013, 10:40:44 pm ---
--- Quote from: dutchvanya on September 09, 2013, 09:53:57 pm ---So why do the gatling gun and carronade not use physical projectiles?
--- End quote ---
They would spawn too many objects at once and in quick succession, can't say that's good for the frame rate.
Especially the carronades that fire at least 20 pellets all at once.
--- End quote ---
Pretty sure its in the 30-40 range, actually. I think Frago mentioned it to me before, but if that's wrong, blame Shink.
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