Off-Topic > The Pit
"Guns of Icarus" fans, holding game back.
Pickle:
There's a lot of banter going on within these stacked crews. Leave a team of players you know for an unknown crew and there's:
- 80% chance noone will communicate (by text or voice)
- 80% chance one crew member will not play the team game and will do their own thing
- 60% chance communication will be hampered by differences in language and culture (the Russian peoblem)
- 60% chance two crew members will not play the team game and will do their own thing
- 40% chance you'll end up with either a spare pilot or a spare gunner, and if you do there's a 90% chance they'll only gun
- 20% chance one player will do nothing at all (on the increase, two weeks ago I wasn't seeing it, it's not a spawn problem - they do move around they just don't play)
Against those odds, then unless I'm in a charitable mood and not just wanting to relax at the end of the day.. why would I not play on the same crew as the guys I already know, who know the routine and make everything just flow and know what to do?
Catch me in a charitable mood, and I'll take out a complete crew of new players and see how we get on. Start out in a Goldfish, and if they're any good and they communicate try a Pyra or Junker build later.
One thing I won't do is crew for a Captain that's not a pilot. This is very common with new players at the moment. I've heard it described as "the Russian model" where a Gunner takes the pilot role to specify the ship and guns he wants, and hopes he'll get someone to steer for him. As the Captain has control over the NOD keys, it's very awkward for the pilot on the crew.
If you really want to break-up the stacked teams, then Quick Match has to be disabled and there needs to be a balance switch so the Captain can specify 2x Engineer and 1x Gunner on the roster to prevent mid-game joiners wrecking the tactics. Even then, that still allows a sufficient asshole factor for mid-game joining players to express their individuality by providing a Captain with two buffing engineers mid-game.
Skrimskraw:
Hey Aythreuk
I can understand your concern about this,
But I have seen more games with only low level players in than I have ever seen before.
The high level players tend to play high level players for the benefit of getting good competition.
I have some members of SMAC, Ducks and gents on my friends list so I can quick join them instead of using every single minute of my game time teaching new players how to become better.
However I host a games daily called Crow Nest where everyone is welcome. And I dont mind getting level 1 players on my team, and I am quick to compliment them on their behavior and when they do things right.
But then there are players who just doesnt get the game, and no matter how hard and long you try to explain to them, you use more than 80% of your game time telling them how to fix a hull, or how to aim than actually steering your vessel. - that is where my patience wears off, I just can't play with new players that doesn't respond.
Another problem is people being unable to take criticism, If i tell an engineer he needs to do a better job I expect him to step his game up and do his best. This isn't a game where you can slack off like an mmo, here the entire crew works as one unit, and if someone is doing a bad job I tell them to leave my ship or step it up, some people cant take that criticism and those are the people I actually don't want to play with.
also players insisting on piloting as level 1 is really annoying to be honest, no matter how many advice you give them, they wont learn because the best way to learn piloting is to first know your ships, health and limitations. - so starting as an engineer for some 30 games according to me should be mandatory.
My best suggestion is if you are going to play against high level /skilled players, don't whine about it, you can always join another game, but I learned a lot from being constantly defeated by players that were better than me at the time.
also ask the captains if you can be allowed to serve on their ships to learn the game, dont blame us for not doing anything, blame yourselves for not taking the initiative.
It's not that we like winning all the time, it's just that if we have to decrease our knowledge and experience, the game just feels like its a boring job instead of us trying new tactics etc. etc.
Skrimskraw:
after I made a post I realized that there were 3 pages :p
If a lot of what I said had been said before just disregard that.
I have a small sidenote too.
i add every low level who did an awesome job on my ship to my friendslist, and ask them to do the same. So as Charon says fill up your friendslist, thats what everyone else in this thread did.
Charon:
Hey guys, I think I've figured out what to do about this. Once I say it, I'm sure you'll all agree.
WE ARE OP
NERF US
Shukketsushi:
I would wager that more new players were lost to connection issue/game glitches than "stacked games." I endure them, and as do the rest of you here, because we love the game. We know that the developers are working hard to iron out the kinks that such a large volume of players presents, so, we are patient. New players who haven't really gotten into the game or over the learning curve are much less likely to be tolerant of those issues. I haven't been in a single game where people were vocal in which they weren't coaching new players. (Unless you count the games where my crew is all Russian; I couldn't tell you what in the hell they're saying).
I have about as much evidence to support my theory as you have to support yours. Next time that the game freezes or lags in a bizarre way I'll go ahead and screencap it for you so we're on even footing.
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