Author Topic: Sound for being hit by the chaingun  (Read 19140 times)

Offline QKO

  • Member
  • Salutes: 5
    • [TCD]
    • 5
    • View Profile
Sound for being hit by the chaingun
« on: August 22, 2013, 06:37:57 pm »
At the moment, there's no way for the crew to tell whether their armor is in the process of being stripped other than standing on it and watching it deteriorate. Please give us an audible sound that allows us to know whether we're being hit by bullets. (And perhaps add an option to disable the sound for those that get annoyed by it.)

Offline Captain Magellan

  • Member
  • Salutes: 13
    • [VAL]
    • 22 
    • 22
    • 39 
    • View Profile
Re: Sound for being hit by the chaingun
« Reply #1 on: August 22, 2013, 07:06:59 pm »
At first, the idea of having the sound of bullets shattering and pinging across your hull would be neat, it would probably get annoying fast due to the amount of Gatling fire that most ships experience.

However, you should have no problem noticing your hull being damaged, because any engi worth his wrench notices when something is damaged, and any engi worth their Moonshine always keeps an eye on the hull health bar. So noticing damage shouldn't be an issue.

Offline Captain Smollett

  • Member
  • Salutes: 122
    • [Duck]
    • 11
    • 14 
    • View Profile
Re: Sound for being hit by the chaingun
« Reply #2 on: August 22, 2013, 10:34:08 pm »
As a Pilot I watch my hull armor like a hawk. It factors into every decision I make and I'll often notice incoming chain gun fire before my crew does I see the telltale draining of the hull armor.

Offline James T. Kirk

  • Muse Games
  • Salutes: 182
    • [Cake]
    • 19 
    • 25
    • 43 
    • View Profile
    • The Cake Official Website!
Re: Sound for being hit by the chaingun
« Reply #3 on: August 22, 2013, 10:40:19 pm »
The sound of a Carronade is fairly recognizable when it hits you.

The sound of a mortar is fairly recognizable when it hits you.

The sound of a Hawacha is fairly recognizable when it hits you.

Why not Gatling?

Offline Piemanlives

  • Member
  • Salutes: 155
    • [Cake]
    • 20
    • 16 
    • View Profile
Re: Sound for being hit by the chaingun
« Reply #4 on: August 22, 2013, 10:44:15 pm »
Gatling, the only weapon with more then 30 rounds.

Offline James T. Kirk

  • Muse Games
  • Salutes: 182
    • [Cake]
    • 19 
    • 25
    • 43 
    • View Profile
    • The Cake Official Website!
Re: Sound for being hit by the chaingun
« Reply #5 on: August 22, 2013, 10:56:31 pm »
Touché.

Maybe a more recognizable "ZOMG UR ARMOR IS DROPPING, DUDE!" Sound.

I don't hull engineer often (people don't trust me with their ships), but when they do, I sometimes miss the hull dropping while preparing to switch from spanner to mallet.

Offline Piemanlives

  • Member
  • Salutes: 155
    • [Cake]
    • 20
    • 16 
    • View Profile
Re: Sound for being hit by the chaingun
« Reply #6 on: August 22, 2013, 11:02:14 pm »
If I remember correctly it has a base of 60.

Offline Dutch Vanya

  • Member
  • Salutes: 107
    • [Clan]
    • 38 
    • 45
    • 45 
    • View Profile
Re: Sound for being hit by the chaingun
« Reply #7 on: August 22, 2013, 11:06:32 pm »
About the sound getting annoying, since when are gamers bothered by the sound of machine gun shots?

Offline Zenark

  • Member
  • Salutes: 41
    • [Cake]
    • 5
    • View Profile
Re: Sound for being hit by the chaingun
« Reply #8 on: August 22, 2013, 11:50:59 pm »
About the sound getting annoying, since when are gamers bothered by the sound of machine gun shots?

Exactly, and the sound can be subtle.  A good crew would hear the first few 'plinks' and know they were under attack. Just today we had a Pyramidion tailing us in a really good blind spot, hitting us with gatling fire and we didn't realize until it was half way gone.

Sure expert players notice it, but what about the beginners? Every other gun makes an impact sound (minus the flamer, but it's hard to miss fire everywhere)

Offline RearAdmiralZill

  • CA Mod
  • Salutes: 144
    • [MM]
    • 31 
    • 44
    • 45 
    • View Profile
Re: Sound for being hit by the chaingun
« Reply #9 on: August 23, 2013, 12:11:47 am »
Heh, vets dont always notice that soon. Even I succumb to this at times with a pyra in my galleon's blinds. A subtle plink would do the trick. Surely it cant be worse than listening to those engines all match.

Offline Zenark

  • Member
  • Salutes: 41
    • [Cake]
    • 5
    • View Profile
Re: Sound for being hit by the chaingun
« Reply #10 on: August 23, 2013, 12:18:29 am »
Heh, vets dont always notice that soon. Even I succumb to this at times with a pyra in my galleon's blinds. A subtle plink would do the trick. Surely it cant be worse than listening to those engines all match.

Piloting a Junker makes me deaf >.<
"Captain, enemy to the rear."
"What?"
"Captain, their coming!"
"August the twenty-second, I think"

Offline Squidslinger Gilder

  • Member
  • Salutes: 287
    • [TBB]
    • 31 
    • 34
    • 45 
    • View Profile
Re: Sound for being hit by the chaingun
« Reply #11 on: August 23, 2013, 01:54:47 am »
I say Muse gets Qwerty to voice the sound of chain gun fire impacting onto a hull..."nyaa nyaa nyaa nyaa nyaa nyaa nyaa"

lol, it would be annoying an enraging as heck but it would be damn effective. Pilots would become extremely evasive fliers in no time! :D

Offline Keon

  • Community Ambassador
  • Salutes: 105
    • [Duck]
    • 26
    • View Profile
Re: Sound for being hit by the chaingun
« Reply #12 on: August 23, 2013, 01:59:28 am »
Okay, but srsly guys. This is a good idea. Full support.

Offline JaegerDelta

  • Member
  • Salutes: 16
    • [2620]
    • 37 
    • 38
    • 39 
    • View Profile
Re: Sound for being hit by the chaingun
« Reply #13 on: August 23, 2013, 02:03:55 am »
bullet hit sounds are needed. fact.

i dont think it would get annoying at all, if anything it would increase the immersion of battle. the sounds of gatling fire ricocheting off the hull, explosions going off left and right as you try to navigate your rapidly deteriorating vessel in a desperate attempt to keep in the air. 

the less sensational benefit of it is new players will associate the sound of gatling fire with hull damage and the confusion many people have when they first start playing over damage types and where to shoot the enemy with which gun will be alleviated somewhat.

but seriously it would just make battles sound that much cooler.

Offline Captain Magellan

  • Member
  • Salutes: 13
    • [VAL]
    • 22 
    • 22
    • 39 
    • View Profile
Re: Sound for being hit by the chaingun
« Reply #14 on: August 23, 2013, 11:34:04 am »
You know you guys may be right about the Gatling sounds. It may definitely add to the feel of everything. But just like with everything else, they should experiment. Maybe through it into the Dev App to see how it is?