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Countering the pyramidion gatling/mortar setup

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Zenark:
Carronades really are a good counter, it takes one of the gunners off of the front left gun, sometimes both front guns if you're keeping up the pressure. Disabling other components or even taking out the armor won't dissuade the gunners from, well, gunning since the main deck engineer can manage that.

I've found its easy to counter a Pyra if they go in for a ram. Just pop a bit of Hydrogen or Chute Vent and watch them soar by you. While they're trying to turn, hit their engines with something that does shatter damage like a carronade, Artemis or even a mortar (though there's no shatter, there's enough AoE and damage to take out their engines anyway.) with no engines, they can't turn and will most likely pull the entire crew to the bottom deck. Their blind side is from 7 to 2 on a clock, stay there, keep up the pressure, and tell your ally to get his butt over to help you.

Sammy B. T.:
Fly a Junker. Its super thin hull can be quite difficult to hit with a mortar, especially if you make sure to move around and change elevations in the fight.Also having a carronade side helps get them out of range, calls off one of the front guns, and if using heavy, can actually destroy components very effectively.

Lord Fontelroy:

--- Quote from: Zenark on August 21, 2013, 11:57:59 am ---Carronades really are a good counter, it takes one of the gunners off of the front left gun, sometimes both front guns if you're keeping up the pressure. Disabling other components or even taking out the armor won't dissuade the gunners from, well, gunning since the main deck engineer can manage that.

I've found its easy to counter a Pyra if they go in for a ram. Just pop a bit of Hydrogen or Chute Vent and watch them soar by you. While they're trying to turn, hit their engines with something that does shatter damage like a carronade, Artemis or even a mortar (though there's no shatter, there's enough AoE and damage to take out their engines anyway.) with no engines, they can't turn and will most likely pull the entire crew to the bottom deck. Their blind side is from 7 to 2 on a clock, stay there, keep up the pressure, and tell your ally to get his butt over to help you.

--- End quote ---

You're right, the Hydrogen has been my bane lately. I'm stuck at a lower altitude than my enemy as a result, it's made me think about using it as a pilot.

Echoez:

--- Quote from: Lord Fontelroy on August 21, 2013, 12:13:24 pm ---You're right, the Hydrogen has been my bane lately. I'm stuck at a lower altitude than my enemy as a result, it's made me think about using it as a pilot.

--- End quote ---

Counter with Chute Vent and fly below them to get out of their gun arcs, if they pop Hydrogen they will be going high, giving you enough space. A better alternative is to have a buffed balloon, that way you don't have to use Chute Vent and damage it in the process.

It all depents on what you want to do though, if you just want to keep gun arcs while still taking fire from them, go for Hydro.

Letus:
Hwatcha

Can't shoot gatling or mortars when they get blown off
and they can't turn without engines.

Downside is you'll need something else to do the killing.

A good hwatcha fish can keep a double pyramidion team fully disabled while your own wingship can get the kills.

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