Info > Feedback and Suggestions
A strafing ship?
Eukari:
I like it, though I'm a little leery of the "all guns facing one way" thing; it makes it seem too much like a sideways Mobula. What if the third gun faced the opposite way? A single light gun isn't going to do a lot of damage, but it would make the slow turning speed a little more palatable.
Rainer Zu Fall:
Take a look at the second design, the gun is pointing diagonally.
Eukari:
--- Quote from: RainerZuFall on August 25, 2013, 03:33:06 pm ---Take a look at the second design, the gun is pointing diagonally.
--- End quote ---
Right, but I think my point still stands- the Mobula already fills the "all the guns point the same way" niche. I like your idea for a fast, slow-turning ship that specializes in gunning on the go, but I think having every weapon face one way will be far too restricting. Every fight would involve you circle-strafing the enemy in a counter-clockwise direction; there would be no other tactic you could take, except with a sniper build that doesn't require much movement. The Mobula works because all the guns face forward, a natural direction to move.
This ship seems to be a blend of the Galleon's broadsides with the Squid's fast movement, which is great! What I mean was, to move the forward-left facing gun to face forward-right. You still have a blindspot behind and to the rear-right, but you're not quite so helpless. If you have to peel off an attack or something, or an enemy pops up in an unexpected area you can still offer some kind of resistance. Again, it also separates itself so that it's not just "The Mobula, but everything faces left!" (I'm not saying that's what you're saying, that's just what my guess for how it would turn out)
Designing new ships is tough- you have to make them unique enough so that they're not treading the same ground as existing ones, but also not so niche that they're only good for one thing. I can see this ship being good at a couple of different things- a fast-moving, hard hitting support ship (with a Hwacha/Light Carronade on the left, you could zoom in, pop their balloon and wreck their guns and then fly off while your teammate makes the kill), a finisher (ally breaks their hull, you zoom in and cap them off) or a long-range support (floating just out of the danger zone, circling around and picking off targets).
Rainer Zu Fall:
What about that then? I can see a problem with the captain looking behind though.
You have 3 weak sides, agreed. But you can escape whilst still shooting at the enemy before he gets on any side, since you can (different from the mobula) fly sideways.
On the second layout I posted you could even shoot them if they would be passing you on the right side (front) of the ship.
Kyren:
Your latest change makes it feel much more balanced, with the light gun pointing "backwards". The 3 blind sides always bugged me somewhat and made me worry about the ship being too defenseless, but this counters it somewhat. It'll still be somewhat easy to catch unawares, especially with the captain's blind spots, but now it'll be able to respond to an attack faster.
I'm somehow always imagining Rainers blueprint here with Lord Funpants concept art: https://gunsoficarus.com/community/forum/index.php/topic,1785.msg38095.html#msg38095
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