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A strafing ship?

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treseritops:
Hey I posted this in gameplay initially but I guess the discussion is better suited here.

I'm not too attached to any specific layout or any particular balancing but I think a good starting point is two small guns on front and that is it.

You can charge a pyra, galleon, squid, or mobula and strafe as you fly forward to be sure you're passing on the weak side of the enemy. Then turn as you pass to pull a maneuver similar to spinning on a deskchair rolling across a room.

I also would suggest the hull being stronger than a squid, and speed slower than a squid as well. 

Eukari suggested making one of the sides a shield/heavily armored side. You could use your maneuverability to get in between an enemy and an ally perhaps.

It would need usage of the arrow keys and a,s,w,d but I think that would be part of the cost/benefit.

awkm:
A strafing ship is a major departure from our current ship movement model.  I won't say it won't happen, but it's highly unlikely as we'll have to rethink how everything works including what WASD keys do when you're on a ship.

Interesting idea, though.

Riggatto:
You wouldn't have to really change much, just make the main engine push you sideways instead of forward, then you still have forward facing guns and pilot. Now, if you were thinking of going both forward and sideways, I don't know how that would work either

Eukari:

--- Quote from: Riggatto on August 21, 2013, 06:17:03 pm ---You wouldn't have to really change much, just make the main engine push you sideways instead of forward, then you still have forward facing guns and pilot. Now, if you were thinking of going both forward and sideways, I don't know how that would work either

--- End quote ---
Wouldn't that...just be a Junker with everyone looking to the left?

QKO:
Maybe it's an idea to have a ship where the guns are mounted diagonally rather than a strafing ship.

As demonstrated here: http://www.youtube.com/watch?v=3wmJQtbw9K8

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