Hm, I guess that makes sense. My idea when creating this was to make another ship that could be used sort of like a pyra, with 2 frontal guns, but that couldn't stand up to sustained fire. That way, it would mean less circles around ships and more "get behind them and hit them hard and fast, if they turn around you're dead."
I guess I want to forget the idea of "squid is built for this, this, and this, and can only be flown in this way by a pilot of this skill." Make squid a intermediate ship, because, let's face it, right now even I can't fly a squid effectively. I mean, I could probably pubstomp, but using it to get behind the Dirty Duck and score a kill? NOoooo. (not that I could kill the Dirty in a pyra either, but you know what I mean.)
I know squids are never meant to be able to kill a ship 1vs1, but what if they got changed so it was easy to use them like a dagger - good when it comes in from someplace you can't defend, but if you see it coming, it's no problem?
squid
<>- =<> pyra
\ ||
the pyra would win 100 percent of the time.
squid pyra, facing away
<>- <>=
\
is a well coordinated squid's victory. It's still not a brawler. It's more of a ganker, to use the DOTA term, less of a distraction / scout ship.
Anyhow, about circling, I see what you mean. Any ideas how to keep circling, and all the advanced tactics we have, yet lower the skill required to fly a basic squid?