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Balloon Buffing

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Kyren:
A buff to the balloons resilience would be great, similar to the hull. I'm playing my Goldfish with a carronade since the flak nerf, and this would make popping balloons a lot more interesting. Might be a much better solution than just sending both your engineers up there with spanners, and give you a lot more time for countermeasures!

Helmic:

--- Quote from: Kyren on March 05, 2013, 04:39:44 pm ---A buff to the balloons resilience would be great, similar to the hull. I'm playing my Goldfish with a carronade since the flak nerf, and this would make popping balloons a lot more interesting. Might be a much better solution than just sending both your engineers up there with spanners, and give you a lot more time for countermeasures!

--- End quote ---

It sounds like a good idea, but it's unintuitive.  Buffed engines should move you faster, buffed hull should be tougher, buffed weapons should give you more pew pew, and a buffed balloon should do balloon shit.  Is there another solution that keeps that "common sense" setup while making carronades not such horrible bastards?

HamsterIV:

--- Quote from: Helmic on March 05, 2013, 05:39:12 pm ---It sounds like a good idea, but it's unintuitive.  Buffed engines should move you faster, buffed hull should be tougher, buffed weapons should give you more pew pew, and a buffed balloon should do balloon shit.  Is there another solution that keeps that "common sense" setup while making carronades not such horrible bastards?

--- End quote ---
That depends on how you view the balloon. I played the original Guns of Icarus. The balloon and rigging were the two components you had to keep up to prevent your untimely demise.  You could ignore the cargo and engines indefinitely if you were focused on survival. I view the hull as the rigging and the balloon as the balloon. Both are required to prevent you from dying.

Helmic:

--- Quote from: HamsterIV on March 05, 2013, 05:49:14 pm ---
--- Quote from: Helmic on March 05, 2013, 05:39:12 pm ---It sounds like a good idea, but it's unintuitive.  Buffed engines should move you faster, buffed hull should be tougher, buffed weapons should give you more pew pew, and a buffed balloon should do balloon shit.  Is there another solution that keeps that "common sense" setup while making carronades not such horrible bastards?

--- End quote ---
That depends on how you view the balloon. I played the original Guns of Icarus. The balloon and rigging were the two components you had to keep up to prevent your untimely demise.  You could ignore the cargo and engines indefinitely if you were focused on survival. I view the hull as the rigging and the balloon as the balloon. Both are required to prevent you from dying.

--- End quote ---

Yeah, but the hull does nothing other than not die.  The balloon can make you die in the indirect "Captain, why are we descending all of a sudden" sense, it seems sort of odd that its ability to float wouldn't be the one being buffed.  I definitely like the HP idea but I want to hold out a bit longer for something that'll keep the current logic.

N-Sunderland:
All right, time to bring this topic back.

I still think there's a major problem with the balloon buff. Even when you make a small altitude adjustment with it, it's incredibly easy to overshoot a target. If we look at the other buffs:

There is no downside to a hull buff.
There is no downside to a gun buff.
There is no downside to an engine buff (the extra manoeuvrability is much easier to control than a balloon buff).

As a result of this, the balloon buff is the only buff that can be genuinely detrimental to leave running (apart from a buff on only one of the turnings, but that's irrelevant).


All this is because of how the buff reduces vertical drag, which makes it hard to slow the ship down once it starts rising. Having the buff increase vertical acceleration instead would provide the extra rising/falling speed without being detrimental.


TL;DR: Buff the balloon buff.

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