Info > Feedback and Suggestions
Balloon Buffing
Ccrack:
buffing balloons is largely pointless unless you buff it 90% then coordanate with your captian to actully get any use out of it
Helmic:
--- Quote from: Ccrack on March 05, 2013, 02:50:10 am ---buffing balloons is largely pointless unless you buff it 90% then coordanate with your captian to actully get any use out of it
--- End quote ---
This is what happens 99% of the time on my ships, I just buff it and when I notice the captain's trying to rise I'll smack the buff in. Doesn't seem like it pulls us up much faster, though. It's certainly underwhelming even when you do manage to get it in.
Ccrack:
iv noticed a difference when the captian uses hidrogen while the balloon is buffed, they usally shoot up much higher than they were ment to be.
i think the buff is slightly more effective when its active just before the ship starts going up as apposed to activateing it just after
awkm:
--- Quote from: Captain Smollett on March 04, 2013, 08:25:31 pm ---I vote, buff time reduced by 20% effect time increased by 100%. Hopefully awkm sees this. He'll never admit it but sometimes he draws inspiration from the forums.
--- End quote ---
I see it and I will always admit that changes are due to player reaction from the forum or anywhere else.
The effects should stack. At the end of the day, there is very little I can do with balloons without instituting feature requests. I'll poke around and see what I can get.
HamsterIV:
With blenderfish (Hell hound armed Goldfish) prowling the skies perhaps a balloon buff would be more lustful if it could increase damage resilience instead of lift speed. If a captain needs lift speed, there is always Helium and Chute vent.
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