Author Topic: Lesmok 1.3.1  (Read 71216 times)

Offline James T. Kirk

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Re: Lesmok 1.3.1
« Reply #90 on: August 15, 2013, 02:44:04 pm »

The jitter is way, way too high for that to work.

And the light flak has higher base range than the gat anyways.

Okay, thanks. Just wondering.

The only thing the light flak seems to have over the mortar is that it shoots in a straight path, has a lot more damage per shot, and reloads quicker. This is overshadowed by the gigantic clip size of the mortar, and now with lesmock, it pretty much shoots straight.

If we were to make flak viable again, it would have to be able to do something significant that the mortar can't.
Out ranging would be my shot at it.

Make light flak more similar to heavy flak, perhaps?
Give it an arming time, but also less jitter.

I dunno, I've still got a lot to learn about this game, but that's just my take on things.