Main > Gameplay
Calculating distance
Keon:
Not all maps are 1 km. Honestly I just sort of feel it out. "I think that's probably in gatling range, lemme check."
Calico Jack:
I agree about feeling distance out Keon, it's something I like about this game that you don't get numbers in the GUI.
I did think about trying to work out distances using the spy glass zoom, but IRL optical range finders rely on being able to have 3 points - distance to target, and two focal points with a known distance apart.
Alistair MacBain:
Same for me. Just experience with different guns and thinking this could hit.
If ur not sure ...
Fire 1-2 Shots and see where they hit. Then u can adjust or refuse firing cause the enemy is out of range.
Letus:
Never bothered. More like "ship is this size, maybe it's this far." Fire, nope...went over...aim a bit down, fire again..
Oh hey...that one hit......................well now I know where to aim.
I hear many times "ship is _____ range" and in my head I go "...that means nothing to me...."
Calico Jack:
this is more for fun than for gunnery but I think I might have found a way - you basically need three points, two of which have a known distance
that could be the top and lower deck on any ship with 2 decks measured in player height, which for ease of use we'll say multiples of 2 m, then the approximate angle in relation to one of the viewpoints and apply the law of sines
http://www.mathopenref.com/lawofsines.html
the diagram on the page I linked to can be dragged about to change the sizes of the sides.
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