Main > Gameplay
Calculating distance
Eukari:
That's an interesting idea. It could certainly see use as an alternate pilot tool for Gunners to use, rather than just everyone bringing a spyglass.
My one concern is that most combat, barring Mercury/Lumberjack builds, seems to take place rather close these days. It wouldn't be much use for a brawler (if you're too far to know how far you are, you're too far), except maybe for figuring out whether the enemy ship can shoot you while you move into cover...actually, that does sound useful.
JaegerDelta:
--- Quote from: HamsterIV on August 15, 2013, 12:37:29 pm ---I would prefer Muse just made the blocks uniform, we don't have to have A-E on each map, some could be A-H and Some could be A-D.
--- End quote ---
that sacrifices resolution in saying where an enemy is on the map and would not look aesthetically pleasing. better to just mark the distances on the map or off to the side. all maps have an indication of direction and a scale and that is what ours are missing. with out those two pieces of information a map is not a map.
Navigation
[0] Message Index
[*] Previous page
Go to full version