Main > Gameplay
Calculating distance
snor-laxatives:
To beat a dead horse, I also like the idea of not knowing the exact range by looking at your map. However, I had never considered using the spy glass as a was to measure distance! Well done!
Surette:
Would love very much if Muse made all blocks on all maps either 500m or 1km.
Captain Smollett:
Me too, and then put a legend on the side so new players could catch up quicker to the vets in judging distances.
I mean how awesome would it be if the main engineer pulls up the map as you're entering combat and goes, captain we're at approximately 800 meters from the enemy and closing fast, almost within gattling range.
Letus:
--- Quote from: Captain Smollett on August 15, 2013, 04:28:42 pm ---Me too, and then put a legend on the side so new players could catch up quicker to the vets in judging distances.
I mean how awesome would it be if the main engineer pulls up the map as you're entering combat and goes, captain we're at approximately 800 meters from the enemy and closing fast, almost within gattling range.
--- End quote ---
Wasn't that Uhura's job?
Kharthynogus:
I did some googling and found something brilliant:
http://en.wikipedia.org/wiki/Coincidence_rangefinder
This is an old, low-tech device used to find ranges for artillery and such back in WWII.
http://youtu.be/wXRtj4Hripo
I think this would make an awesome addition to the game as a pilot tool. You could use it to find the range of a given target, which you could then relay to your gunners. The disadvantage in comparison to the spyglass is that you wouldn't be able to zoom in and out and that you couldn't spot with it. This would also fit with the thematic feel of the game world.
Controls would be simple: right click to use, and use the scroll wheel to line up the images.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version