Info > Feedback and Suggestions
Heavy Flak Cannon
Twinkie D-Lite:
I like using the heavy flak because it’s fairly difficult to hit with at range, even though I know it is doing nothing that a half decent engineer can’t repair before I reload. I use it now for one reason only, lochnager achievements, and that’s it. I get bored sitting on my flak and wishing I could hit target like my counterpart on the lumberjack, but I don’t have the range. Lesmok rounds move so slowly, so you can imagine using charged or something similar. It’s like watching a rock fall off the wall, it starts heading for the ground as soon as it leaves the gun. On a positive note I do agree with the arming timer, its just like a round from the M 203 grenade launcher, it needs a certain distance, and rotation speed, before it arms itself. I can attest to that fact as we used to throw them like footballs at each other and never got one to explode. Ahh, the good old days.
Piemanlives:
I have to agree on gilder with this one, the Heavy Flak was a much better gun back then then it is now, sure it's still effective but it's just not very intuitive to use at this moment in time.
Spud Nick:
I wonder how well the flak would do if we gave it another shell to fire. Do you guys think 4 shots in a heavy flak is too much? what about 3?
Piemanlives:
4 sounds logical, 3 just sounds silly, I mean, 1 barrel shoots twice while the other fires a single time?
QKO:
What gun would I have to use to replace the heavy flak cannon that shoots at 2500 range and can kill an unarmored ship in 2 shots? Even without lesmok the flak is still great and with charged ammo it hurts a LOT. If you have 2 of these guns next to eachother on the galleon, any ship with the hull armor down can be instantly killed, given that your gunners can aim. If they should fix anything, I'd be more interested in a heavy gun that does mid-long range piercing damage(like the fieldgun).
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version