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Heavy Flak Cannon
Twinkie D-Lite:
Will someone please just get rid of the heavy flak cannon? It is worthless. Now only oneshot with lesmok round, can’t penetrate hull armor, and is the most useless heavy weapon in existence. No other heavy weapon needs a gatling or mercury to back it up for its intended purpose. The flak is intended to kill, and we all know it can’t do crap without an engineer on a field gun.
I am no mathematical genius but since when is 30% of 2 equal to 1, wouldn't you round it up. Or is this an effort to equalize the overuse of the field gun? Just reduce the damage and leave it alone instead of screwing up the main ammo type for a heavy weapon that is practically useless as it is.
Cloudrunner:
I have to admit I feel the same way. Heavy flak is totally useless, I can't think of a reason I'd ever use it and the changes to lesmok seem totally unfounded as well as frustrating.
Shinkurex:
There is already a thread for the heavy flak, and its balance here:
https://gunsoficarus.com/community/forum/index.php/topic,2034.msg34960.html
awkm:
I can't touch Field Gun damage because we have a lack of piercing and ranged component disablers. In the future, when more of these kinds of weapons are added the Field Gun will definitely get normalized. The Lesmok was specifically to combat Field Gun. To be honest, I would have liked to get rid of the Field Gun months ago. Do you really want me to get rid of the Heavy Flak? Think about what you ask for.
One additional thing is that I don't agree with one ammo being the default for a gun. 1 option = not options = no fun. I encourage you to try different ammo types.
This is not to say that the Heavy Flak won't be looked at. Lesmok was a crutch for an already sick gun.
Squidslinger Gilder:
Honestly at this point, I'd like flak either returned to it's power capability back in 1.1 or removed completely. New players don't understand arming times and it was more fun when the flak was this powerful cannon that could hit well even at close range. Just get in their face and blast away at close range. Keep the range cut on it so it isn't an extreme range weapon but I'd definitely like the raw power back. Flakfish are jokes as it sits. So people take Hwachafish which have no killing power and with long reload times are easy to counter. Jackfish requires a good gunner and works but leaves a fish exposed too long and open to attack. Same with Blenderfish.
Yeah Flak was the go-to loadout for Fish back then but it was fun. A lot more than being a Hwachafish and being unable to help allies. I've seen far too many hwacha blasts which don't get a single part destroyed. They used it a lot on Galleon too and dual flakkers were scary. You'd have to fly better to counter it. But it took a captain to keep the ship stable so gunners could aim.
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