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Pyra being op?

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Keon:

--- Quote from: Moriarty on August 20, 2013, 11:21:49 am ---Don't let him fool you Sammy, that's the big lie! - Swallow that and hes got you.

--- End quote ---

And here I thought you meant the caster.

Wundsalz:
I think the main reason why we see the Pyra as often as we do, is that it's a ship wish can be organised very easily. If I pilot unknown crews I usually pick the Pyra first and move on to other ships later on. The strict role assignments which you don't have on any other ship provide a good enviroment to organise and get to know your people. Also it has got unique features which can be very annoying when engaging it - the well protected balloon and front guns. I have to admit that I wouldn't play it any less if its structural hull was reduced by 1/3.
Still I don't reckon it an overpowered ship in general. However the pyramideon clearly excels in Anglean Raiders, as there's no other ship which combines selfs sufficient killing power with speed. I can't think of a ship combination that might possibly be a better pick than 3 pyras for that map.

N-Sunderland:
In my experience the Squid's the optimal ship for Anglean, since there isn't really much combat happening.

Echoez:

--- Quote from: Wundsalz on August 21, 2013, 09:24:25 am ---I think the main reason why we see the Pyra as often as we do, is that it's a ship wish can be organised very easily. If I pilot unknown crews I usually pick the Pyra first and move on to other ships later on. The strict role assignments which you don't have on any other ship provide a good enviroment to organise and get to know your people. Also it has got unique features which can be very annoying when engaging it - the well protected balloon and front guns. I have to admit that I wouldn't play it any less if its structural hull was reduced by 1/3.
Still I don't reckon it an overpowered ship in general. However the pyramideon clearly excels in Anglean Raiders, as there's no other ship which combines selfs sufficient killing power with speed. I can't think of a ship combination that might possibly be a better pick than 3 pyras for that map.

--- End quote ---


I just want to emphasize on how true this is. Last night I was realy just considering changing my ship to Pyra since my crew was litteraly unable to run a Galleon, then again I just looked at the clock at 5:30 AM and just decided to go to sleep..

Seriously though, the Pyramidion is only seem as much as it does cause it is the easiest ship to understand and crew on, cause ask yourself, when do you trust that level 2 Gunner more? Shooting a Lumberjack or just having him switch to engineer and shoot a Gatling or something?

I definately know which I prefer..

Prancer Thistledown:
I suppose I aught to apply my opinion here as well. As a new player, I do struggle against the Pyramidion. I don't think I suck too terribly (but don't quote me on that, please), I find every ship except the Pyra and the Junker fair game in most confrontations. The Pyra tends to be difficult to take down in a 1v1 attack (more so even than the aforementioned junker), even from a concealed position from the blind side. A tap of the phoenix claw (I assume) and my advantage seems to be negated; the main guns of the pyra have been brought to bear while my goldfish struggles to deal damage before the Pyra turns the tables.

Could this be that the "weaker" ships need a buff instead of nerfing the heck out of the Pyra? I know that I could use the ability to bring a side gun to bear along with the goldfish's main battery (they don't seem to overlap at all, while the junker, galleon and spire may bring three guns to a fight in the right positioning). Or if a nerf is in order, however slight, maybe compound the pyra's weakness? a few degrees/second less turning power or a small reduction of engine HP might do it to make the ship a higher risk/reward ratio.


Again, as I said, I am new to the game. Even so, I find any match that includes a Pyra to be less fun than others.

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