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Pyra being op?
QKO:
Saying the Junker has an advantage over the Pyramidion because the Junker can strafe is kind of silly. The Pyramidion has two side gun slots that can house another chaingun/mortar and in some ship layouts, that's even the best place to put such a combo.
The thing people seem to miss out on quite a lot is the ship's role. If I were to give every ship a role:
Goldfish: Support disabler
Squid: Utility
Pyramidion: Assault
Junker: Combat
Mobula: Destroyer
Galleon: Defense
Spire: Sniper
You will easily notice that besides the Pyramidion and the Junker, there are no real combat options available. Pyramidion is also build towards attacking(hence it gets the role of assault) which makes it perfect for almost any job. It together with the Junker is essentially a swiss army knife and because the other ships have been given the weaknesses that they have, Pyramidion is by far the most reliable answer.
Piemanlives:
I'm just going to say (this is in fact what I have noticed not a defined fact) that most of the new players seem to think the pyra is the "Be all end all" ship of this game, said statement is not the case. Of course it is a fairly effective vessel, decent armor and all that, but like every vessel it too has it's weaknesses.
1.) You've probably noticed that it has no guns along 1 side giving it 1 hell of a blindside.
2.) Thing has a fairly bad turn rate, figure how that can be an issue yourself.
3.) It has a fairly large hull hit box, yet again figure how that can be an issue.
4.) Engines are fairly close together making it easier to disable, also takes less time to go from one engine to the next when repairing but still.
5.) It has less perma-hull then a squid, which while a squid has considerably less armor it is much more maneuverable, again think about it.
Again, it's how you use the vessel that really matters.
Sammy B. T.:
--- Quote from: QKO on August 18, 2013, 11:06:14 pm ---Saying the Junker has an advantage over the Pyramidion because the Junker can strafe is kind of silly. The Pyramidion has two side gun slots that can house another chaingun/mortar and in some ship layouts, that's even the best place to put such a combo.
--- End quote ---
And how often do you see Pyramidions run gat mortar on their side and heave an easy time switching betweem upstairs and downstairs. 98% of the time Pyras have secondary guns or a different type of gun type downstairs.
QKO:
Of course, because charging opponents head on is much more successful than circling around them. Especially if said opponent lacks frontside guns.
Piemanlives:
A pyra is also a chaser craft, getting in from behind a craft and pounding them that way. Again, it is also used for starting engagements, IE two front guns closing in, ram, run away giggling.
As for downstairs guns I've noticed flares because why not.
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