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Lesmok 1.3.1

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Captain Smollett:
Rainer, I agree with you that the light mortar has a bit too much range now.

My opinion though is it's not the gun's problem, but a problem with lesmok.  If lesmok didn't give such a range boost, then mortar would have to be a close cuddly type of weapon.

Rainer Zu Fall:
I think it's a gun you want the other way round than the heavy flak: Use lesmok to get closer and then use burst/charged/lochnagar to get them where it hurts.
But maybe that's just how I see it. Anyone else having ideas about that?

RearAdmiralZill:
I still think it has to do with the lack of any spread on the mortar.

Calico Jack:
tbh long range mortar shots have the potential to deal damage, but you can avoid them much more easily than a flak shot due to the slower speed so even with the new range unless the gunner gets a tight vector, it's more of a hazard than a threat.

Personally I feel the reason for the rise of the mortar is boredom - whoever gets stationed on the flak is in for long periods of waiting followed by emptying 1 clip then reloading and waiting some more while the gat gunner gnaws away at the next target.

Queso:

--- Quote from: RainerZuFall on August 14, 2013, 03:07:12 pm ---never touch a running system!

--- End quote ---
A system that works is a far cry from a perfect system.

A 3rd heavy flak shot would probably be a good boost the gun needed and keep it from requiring 2 shot Lesmok to be useful.

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