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Ghost ships

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Surette:
Yeah, the fact that you're now able to shoot through the pyramidion nose really bothers me. As an enemy pilot, that's one of the drawbacks of the pyramidion you can take advantage of; stay a little above him so his gun arcs can't quite get on you because of his nose. Now the pyramidion's arcs are even better, which I don't think was ever an issue to begin with.

JaegerDelta:
i havent played the new release yet, but yeah i dont understand that change.  its not like projectiles were hitting invisible walls on the ship or anything like that.

Pickle:
Agreed.

Imagine:

--- Quote from: Queso on August 12, 2013, 01:31:26 pm ---As annoying as it was to mess up a mine on the back of a squid, I still feel it helped with ships like the pyramidion having slightly reduced upwards arc. Additionally it doesn't particularly confuse new players in my experience.

--- End quote ---
I don't know about other players, but when I realized that oh, if I hit the nose of the ship if I fire at it, I stopped trying to fire through it. Shouldn't be all that confusing to newer players.

Mill Wilkinson:

--- Quote from: Imagine on August 12, 2013, 02:50:55 pm ---
--- Quote from: Queso on August 12, 2013, 01:31:26 pm ---As annoying as it was to mess up a mine on the back of a squid, I still feel it helped with ships like the pyramidion having slightly reduced upwards arc. Additionally it doesn't particularly confuse new players in my experience.

--- End quote ---
I don't know about other players, but when I realized that oh, if I hit the nose of the ship if I fire at it, I stopped trying to fire through it. Shouldn't be all that confusing to newer players.

--- End quote ---
Yeah, especially with the mortar. A blast right in front of your eyes instead of, optimally, the enemy's stripped hull should make some synapses pop.

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