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Ghost ships
awkm:
Sorry everyone, you're just going to have to live with this.
Projectiles colliding with your own ship was a HUGE cause for misfire or dbl shots. Due to the way that our guns are set up, there is no easy way to do this other than projectile not colliding with your ship. Other solutions would require an entire reworking of gun logic or require each gun to not be able to point at your own ship, which is all time that is not going into Adventure Mode and other cool little features. To us, this is a small sacrifice.
And yes, this includes colliding with things that you cannot see. Again, this was one of many things that caused misfires.
Queso:
Okay, that makes sense. Small sacrifice for a pretty important bug fix.
Sammy B. T.:
--- Quote from: Plasmarobo on August 12, 2013, 01:04:11 pm ---It also changes the balance of ships like the Pyra. You can fling bullets through your nose cones, but you deny the enemy the opportunity to destroy those guns. You can shoot them, and they have no chance to prevent it. This takes a great deal of the positioning requirements for the Pyra away. I know it's supposed to be one of the easier ships to learn, but those guns are difficult enough to destroy and can put a lot of damage on a target.
--- End quote ---
This doesn't strike me as a small sacrifice.
N-Sunderland:
It may not be optimal, but honestly it's worth fixing misfiring (a.k.a. the bug we were stuck with since beta)
Echoez:
So basically there is no avoiding their gun arcs now if they are facing you unless you are a Squid or something.
I prefer ghost shotting. o _o
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