Main > Q&A
How does damage affect components?
HamsterIV:
Moon shine is useful for quick bursts of speed to get out of the way of a ram, or ram a little harder. Kerosine is preferred for long distance runs. Also if you use a mallet to keep an engine on kerosine working it will drop below optimal performance before the cooldown finishes. If you have nothing better to do, use the spanner to combat kerosine engine damage, and only hit it with a mallet if it drops below 1/2. This will provide the best performance for the longest period of time.
BADFOOT:
Just let your knuckle-headed Pilot burn his engines out a few times. Eventually they will realize that they need to keep an eye on stuff sometimes too. Or at the very least communicate their irrational need to crash into the canyon wall at an even faster rate.
Alistair MacBain:
Didnt want to open a new thread for a that little question i have.
I think it is like i remember but i need to be sure cause im doin some research.
Does each weapon have the exact same hp? And mb to continue is that number given out somewhere?
Couldnt find anything to make sure so i have to ask.
N-Sunderland:
Light weapons all have the same HP as each other, and heavy weapons all have the same HP as each other.
I calculated the approximate HP of both a while ago, it was something around 250 for light weapons and 400 for heavy weapons if I remember correctly.
Alistair MacBain:
Thanks mate.
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