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Moonshine vs Kerosene
MerkQT:
Thanks Calico and Sunderland.
It sounds like Moonshine would be the way to go then, Our pilot likes to use claw to compensate for the poor turning speed of the Pyra. If at all possible to answer, what sort of damage increase could we expect to see from the 50% increased speed? Is there somewhere to read up on the damage calculations of ramming?
N-Sunderland:
The exact numbers aren't out there, but you'll certainly see a pretty major damage boost. In addition, thanks to moonshine's angular drag increase you'll be able to keep your guns on the enemy after a ram. When you ram without moonshine, your ship'll probably end up pointing in the wrong direction, but with moonshine you'll be held in place. Kerosene isn't as good at doing that.
Calico Jack:
The trick to ramming as a pilot is to watch the damage log at the top left - the pilot should start ramming once a ship's armour goes. A visual clue is when you see a black cloud and wreckage dropping from the target ship. Once you get the timing right you can actually start a ram and have the front weapons take out the armour just as you impact on the target.
Practice on the target drones in the Sandbox to get the feel for what you should be doing as a crew.
Calico Jack:
Personally I prefer kerosene - you can offset about 90% of bad bounces by steering into a target, in other words be turning into a target as you impact.
James T. Kirk:
Moonshine rams will SERIOUSLY mess up a Spire.
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