Main > Gameplay
Mobula builds
Saull:
I use mercs on the right side, flak in the center, and carronades of the left. Jumping up to the flak with heavy clip can land the killing blow at long range with the mercs and at close range with the heavy clipped carronades. Since the mobula also has great ascending and descending speeds popping the balloon of anyone who gets to uncomfortably close sets me up for quick get aways and hopefully better positioning. For the most part it's a very kill before being killed strategy
Calico Jack:
--- Quote from: LordFunPants on August 09, 2013, 10:27:17 am ---that secret jump technique. . . . that doesn't exist. . . i might as well just make one that does exist and call it a day. . .
--- End quote ---
it does exist and I'm hoping it stays in after the update :D
Piemanlives:
Cake clan has Sandy's Platform Birthday with 5 banshees, though I doubt that's something you'd be looking for.
Laughanistan:
I'm sure my build is unorthodox but I was on a ship where the pilot used it to great success so I've copied for my own piloting uses.
Mercury Field Gun on top, manned by the gunner who also repairs the main engine.
Two Banshees below, manned by the Engies and two Artemis's up top for when the enemy starts getting close and we have to start precise shooting their weapons or engines.
Basically, you sit back and let you allies head in to draw out your opponents ad you snipe from long range. With burst ammo on the Banshees enemy balloons get lit up like nobody's business. Only threat is someone getting close to you but usually if you fire at them constantly they blow up before they can get in position, however two ships coming from different angles requires a quick decisions to either fire on one or fly away and try to spin around so you can fire on both.
Kamoba:
Actually a more common, effective and often used build, the double banshees are a good choice as they have a good range, can shoot balloon and perma hull to good effect, I've seen it used a lot of times. :)
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