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Defending ships dead, Time to cap.... Squid is back already.

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Squidslinger Gilder:
And this after everyone complained "they cap too fast."

Heh...Guys gotta make up your minds. I had no problem with the cap rate before but a bunch fussed and now here we are complaining about it being too long.

Duzzyy:
All my experiences with these map types are that the first team to capture it ends up winning

Thaago:

--- Quote from: Gilder de Unfettered on August 08, 2013, 06:32:04 pm ---And this after everyone complained "they cap too fast."

Heh...Guys gotta make up your minds. I had no problem with the cap rate before but a bunch fussed and now here we are complaining about it being too long.

--- End quote ---

Well I for one wasn't around then. I'm surprised it was ever made longer, at least from my experiences.

Perhaps a 'tag' mode would be fun where the capture time is 0 - whoever touched the barrel last has control. Not sure how that would work on crazy king though.

Captain Smollett:
People way back when complained about cap points because of Anglean raiders.

Back then Anglean had no combat.  Ships would just race around capping and uncapping points.

Though to be honest I never complained about that.  I do have a bit of a problem with the difficulty in taking back points.  I like comeback victories and that's something this game thankfully provides in great bounty in Deathmatch, however it's a bit lacking in CP games.

Cloudrunner:
I've consistently played matches with even odds where cps went back and forth many times. A coordinated team can take the point very quickly and hold folks off just fine in my experiences. Guess I just haven't had the same problem.

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