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Defending ships dead, Time to cap.... Squid is back already.

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Thaago:
Ah, I can see that. I have much more experience on the single capture point where everyone would have to be fighting for that location. I can see how very low capture time would be bad with multiple capture points. Hrrmph. The two gametypes could just have different capture lengths - long for multiple shots and very short for single spots.

Captain Phil:

--- Quote from: Gilder de Unfettered on August 08, 2013, 06:32:04 pm ---And this after everyone complained "they cap too fast."

Heh...Guys gotta make up your minds. I had no problem with the cap rate before but a bunch fussed and now here we are complaining about it being too long.

--- End quote ---
Not complaining about the cap time being to slow, just complaining about the Uncap time taking to long. And for reference, I preferred the quicker cap time back then.

Captain Smollett:
It's not difficult for a coordinated team to take over a point; but usually if a team is good enough to take back a point, they're likely not going to give it back.  Only in rare instances when skill level is extremely close will the point go back and forth more than once.

If uncapping were made easier, then the team trying to uncap would simply need to kill both enemy ships to get it to stop accruing points, which seems fair enough. 

Point limits for the maps would have to be lowered though to account for the extra time spent battling over points.

Cloudrunner:

--- Quote from: Captain Smollett on August 08, 2013, 09:06:15 pm ---It's not difficult for a coordinated team to take over a point; but usually if a team is good enough to take back a point, they're likely not going to give it back.  Only in rare instances when skill level is extremely close will the point go back and forth more than once.

If uncapping were made easier, then the team trying to uncap would simply need to kill both enemy ships to get it to stop accruing points, which seems fair enough. 

Point limits for the maps would have to be lowered though to account for the extra time spent battling over points.

--- End quote ---

Hmm. That seems fair.

Richard LeMoon:
Let crews vote on capture times in the match lobby after voting on the map. Everyone ends up happy (or not happy and leaves, just like voting on maps).

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