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Leaver penalty

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Zenark:
Those of us who've suggested punishing the problematic players have ideas on punishments, but I haven't seen anyone suggest an idea for a reward system. The commendations aren't worth it since, for me, I've already maxed out my commendation achievements. If we were to get a prize for every game we played, we'd run out of prizes after a day of playing.

We don't need an incentive to stay for the whole round, playing the game itself is incentive enough.

When a captain on your team leaves, EVERYONE ELSE in that team gets punished, but the quiter gets to go play another game like a clean slate.

If you want to reward someone, reward the people that were abandoned, because they're more or less screwed for that match. Sure it's possible to still win, but highly unlikely.

It is infuriating for us who get bent over like that. I, as a captain, will try to still play, but after getting killed a couple of times without even being able to take down an opponent's armor, I give up. I tell my engineers to stop repairing, my gunners to sit back, I press the surrender button, and fly into the middle of the other team while posting "Kill us" in match chat.

If you don't punish the deserters, then the rest of us suffer. Why should we be the ones who get the raw end of the deal?

RearAdmiralZill:
I did propose a positive avenue: https://gunsoficarus.com/community/forum/index.php/topic,1876.msg33456.html#msg33456

I don't think people realize that using surrender isn't some silly "I'm a quitter" button. I've used it with unruly crew before, and they were replaced in the same lobby with new crew that stayed and did their duties. Too many times have I politely suggested that a boat on a team with leavers surrenders so that we can essentially restart on equal footing, only for them to deny and say "IM NO QUITTER!."

Spud Nick:
I don't think we need a reward or penalty for this. Playing the game with random people will always get you random results. They might leave the match they might stay in the match. If you guys want to have fun but can't because your captain or teammates are leaving than you should start playing with people that you know will stay in a match.

RearAdmiralZill:
This isn't as much a concern for vet/clan/high level play and more for the new people. That said even I have trouble with the opposing team leaving at the first sign of losing, which not only makes the experience worse for the people who stay, but also for us as we just troll over them.

It's not going to simply go away, and I wouldn't mind something put in place to address it. These are just people's opinions on the means.

Zenark:
@Zill: A lot of us don't even focus on achievements, and most quitters leave after their first death.

@Spud Nick: what about when they're all offline? I only have maybe 8 people I've flown with regularly, and it's rare to see more than two on at a time.

And yeah, it sucks when the enemy leaves too, because then it's just shooting Goldfish in a barrel.

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