Info > Feedback and Suggestions
Leaver penalty
Calico Jack:
--- Quote from: Duzzyy on August 09, 2013, 04:17:36 am ---Although I feel that the feedback rating on a player may be the best way to go to see if your team mate is likely to leave but even if you get someone like that with low rep there is currently nothing in place to avoid having that person on your team other than changing matches.
--- End quote ---
use the Form Crew function that way you have much more say over who you crew with.
Duzzyy:
--- Quote from: Calico Jack on August 09, 2013, 04:41:59 am ---
--- Quote from: Duzzyy on August 09, 2013, 04:17:36 am ---Although I feel that the feedback rating on a player may be the best way to go to see if your team mate is likely to leave but even if you get someone like that with low rep there is currently nothing in place to avoid having that person on your team other than changing matches.
--- End quote ---
use the Form Crew function that way you have much more say over who you crew with.
--- End quote ---
For myself I do, but it's the crew on the other ship on my team that normally leaves, a 2 on 1 isn't much fun
Duzzyy:
I never get it on my own ship due to the fact I play with people I know. But when everyone on the other ship leaves it makes any game mode really hard to play
So a punishment for leaving really early in a game should be put in place
RearAdmiralZill:
Those of us suggesting a positive approach are looking at a perspective like this: I'd much rather see a system that encourages people to stay over punishing them for leaving. Don't react to the problem, but instead take the proactive approach to avoid it.
Even if you make it so they have to wait till a match is over, and 2v1/3v2 game isn't going to take long, and the people still in there aren't going to have a good time. The leavers aren't going to rejoin because they already made that choice. They will take that break for food, stretching, ect.
Any reputation system will have this problem:
--- Quote ---Although I feel that the feedback rating on a player may be the best way to go to see if your team mate is likely to leave but even if you get someone like that with low rep there is currently nothing in place to avoid having that person on your team other than changing matches. So I feel that the only way that system would work would be if Muse added a crew vote kick system
But that said, Muse has already said they don't want to add that system in because it can be easily abused.
--- End quote ---
So then you get stuck into a lobby that never starts because this guy on team x has a bad reputation, that may or may not be warranted.
Positivity.
Cloudrunner:
--- Quote from: RearAdmiralZill on August 09, 2013, 09:27:56 am ---Those of us suggesting a positive approach are looking at a perspective like this: I'd much rather see a system that encourages people to stay over punishing them for leaving. Don't react to the problem, but instead take the proactive approach to avoid it.
Even if you make it so they have to wait till a match is over, and 2v1/3v2 game isn't going to take long, and the people still in there aren't going to have a good time. The leavers aren't going to rejoin because they already made that choice. They will take that break for food, stretching, ect.
Any reputation system will have this problem:
--- Quote ---Although I feel that the feedback rating on a player may be the best way to go to see if your team mate is likely to leave but even if you get someone like that with low rep there is currently nothing in place to avoid having that person on your team other than changing matches. So I feel that the only way that system would work would be if Muse added a crew vote kick system
But that said, Muse has already said they don't want to add that system in because it can be easily abused.
--- End quote ---
So then you get stuck into a lobby that never starts because this guy on team x has a bad reputation, that may or may not be warranted.
Positivity.
--- End quote ---
All hail Zill, the wise and powerful!
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