Info > Feedback and Suggestions

Leaver penalty

<< < (8/16) > >>

Riley Thomson:
Banning people is preventing them to play the game, so no we're not banning them.

We're stopping them from joining another match if they have left a match that is still in progress, and we give them the oppertunity to reconnect to that match.

Kharthynogus:

--- Quote from: Captain Phil on August 08, 2013, 03:39:54 pm ---
--- Quote from: Kharthynogus on August 08, 2013, 11:52:55 am ---
Overall, I agree that we should focus on rewarding loyal players instead of punishing disloyal ones. I just came from a match where two crewmen constantly badmouthed their captain to the point where the captain left right after their next death. Can you really blame him for that?

--- End quote ---

There are a lot of reasons to leave a game from raging, getting bullied by crews, getting stuck with teams that do not take the match seriously, or an emergency in real life. The fact is we cannot punish people for leaving because we do not know the reason why they leave some of the times. A reward system would be better then a reputation system in this case. I personally do not want to get bad reputation score for having to rush a family member to the hospital.

--- End quote ---

The only way you'd have a bad rep is if you ran people to the hospital for like 50% of your matches (in which case you should have a bad rep anyways for even attempting to play a computer game in the middle of a friggin' war zone). You'd easily be in the >90% range. Those >90% players' abandoned games would only be for things like emergencies and crap-I-gotta-go moments.

Calico Jack:
positive feedback trumps negative feedback everytime.

If the game rewards you for good conduct, people will exhibit good conduct.

Swizy:
Like Zenark said I thing a time ban from the game sounds the best. Perhaps like in a good sports game. If you leave a game the first time you'll get nothing. The next time you'll get a yellow card and you have to wait a certain amount of time to reconnect. The last time in a row you get a red card and will be prohibited from playing the game for a greater amount of time.

If it gets a reputation of a player he will be punished for that by preventing him to be a bad teamplayer. The amount of foul cards given out could be ruled. Such as if you rage quit three times in an hour you get the red card. or simply three times in row and you get red.

Duzzyy:
Although I feel that the feedback rating on a player may be the best way to go to see if your team mate is likely to leave but even if you get someone like that with low rep there is currently nothing in place to avoid having that person on your team other than changing matches. So I feel that the only way that system would work would be if Muse added a crew vote kick system

But that said, Muse has already said they don't want to add that system in because it can be easily abused.

The only way that anything can work is with a bit of balance for punishing leavers and rewarding good players. If this were TF2 you could just give the good players a hat and the whole world would play properly

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version