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Leaver penalty

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N-Sunderland:
What would be the purpose of said currency?

Duzzyy:
The same as every other game, character customization or ship customisation and access to higher level maps maybe

N-Sunderland:
Maps: not going to happen. Muse wants to make sure that everybody has all gameplay options unlocked from the start.

Customization: sounds good on paper, but there are a few problems with that. Muse already gives loads of stuff away for free (via Fight the Devs matches, levels, tournaments, and more), and the money they make off the stuff they sell goes towards the development of new ships, maps, weapons, etc.

Duzzyy:
Maybe a World of Tank approach with upgrades for ship and a ship and class tool leveling system, so the more games you leave the less likely you are to the better things.

Kharthynogus' loyal rating is a good idea, but other than that I can't think of something that could fit the game

Captain Phil:

--- Quote from: Kharthynogus on August 08, 2013, 11:52:55 am ---
Overall, I agree that we should focus on rewarding loyal players instead of punishing disloyal ones. I just came from a match where two crewmen constantly badmouthed their captain to the point where the captain left right after their next death. Can you really blame him for that?

--- End quote ---

There are a lot of reasons to leave a game from raging, getting bullied by crews, getting stuck with teams that do not take the match seriously, or an emergency in real life. The fact is we cannot punish people for leaving because we do not know the reason why they leave some of the times. A reward system would be better then a reputation system in this case. I personally do not want to get bad reputation score for having to rush a family member to the hospital.

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