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Risk - planning

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naufrago:
Just thinking how long a game of Risk can go with just dice rolls, this would take a long, long, long time to achieve total victory. That being said, sounds like a fun idea and one I'll be interested in following to see what you come up with.

DMaximus:
This sounds awesome and I want in so badly.

Keon:
One thing I've always had a problem with is starting a Risk game. Should we take turns choosing territory? Should I just randomize it? I need your input!

Mattisamo:

--- Quote ---So forgive me, Gents

--- End quote ---

It's cool, I know you had good intentions.

But on topic, this sounds so amazing.
Like seriously amazing.

Keon:

--- Quote from: Skrimskraw on August 04, 2013, 06:05:22 am ---if you make clans and teams team up instead, you would eliminate 10-16 participants who needs to get their turn.

--- End quote ---

Sorry, I don't really get what you mean.

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