Community > Community Events
Risk - planning
Captain Smollett:
He's saying there are so many active clans that including them all separately on different teams would make the game take excessively long.
Keon:
--- Quote from: Captain Smollett on August 04, 2013, 10:45:53 pm ---He's saying there are so many active clans that including them all separately on different teams would make the game take excessively long.
--- End quote ---
Ah. That makes sense. I'd only do this if there was a need to. How many clans/teams would be interested in doing this? If we only have 5 or 6 I don't want to, but yeah. 16 is a bit much.
Also, it might be easier if I had each turn take 1 week for all the teams. The attacker and defender would have to find a time to scrimmage on their own. Reinforcements would be given out on monday to all clans, but other than that, I don't see the point in saying: "polaris, it's your turn." when I could just say "It's the attack phase, post all battles and their outcomes".
Keon:
Also, the world map has something like 188 cities. I could either trim it down to just major cities, or we could agree to only play in one area, say the burren. Which would you guys prefer and if it's the second, what area?
World map is here, btw:
Gryphos:
I think that for the first game of risk, being an experiment for proof of concept, the played area should probably be cut down to the Burren, Firnfeld, Middle plains and Fjord area. But here's another thing to consider, the amount of cities needs to be a multiple of the amount of teams, so as to make sure all teams start with the same amount of cities.
Skrimskraw:
so what i meant was, that this requires participants from each team to make it work every week or so.
lets say my team corvus cant make it one week, but our team ally xxxx can, and they will fight for the team that week.
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