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Cog structure overhaul suggestion: planetary gearing
naufrago:
If the competition will be structured how I think it will based on the diagram, I love the idea. I'd occasionally thought a bit how to fix the Cogs for a while, but epicyclic gears never crossed my mind. It seems to fix all my issues with the current Cogs system. Salute to you, Wundsalz!
Btw, if the current system is a bit too rigorous, Cogs can take the occasional week off (maybe once every month or two?) to let teams have a break or get some extra practice in.
Swallox:
...I actually like this idea. We've toyed with adding multiple cogs at the same level before, but it's always fallen flat at the highest level due to the fact that there's only one Champion spot, and adding in addition cogs to the existing rotation made it possible to win a match and then have to play for survival or sit a week out... But I can see a few ways around that too with this setup.
I wish someone'd brought up this layout sooner.
Ccrack:
what if the outer ring had 4 slots instead of just 3 so there could be 2 newcommer battles, and 2 advancement battles
Squidslinger Gilder:
If there are best of 3 matches then I'm for it. Even if it meant less matches or time limits imposed. Sky Tournament was much better to play it with the best of. Right now the game is too flaky and crap happens. Aurora went through the same lag/connection issues we had weeks ago. Had the match been a best of, I think they would have adjusted their strategy to compensate and given a better showing.
Till the network problems in game get fixed I cannot support single elimination play.
Wundsalz:
--- Quote from: Ccrack on July 29, 2013, 03:26:39 pm ---what if the outer ring had 4 slots instead of just 3 so there could be 2 newcommer battles, and 2 advancement battles
--- End quote ---
I can't estimate how huge the need for additional newcomer slots is at the moment. I've designed the diagram above in order to roughly match the current cogs size (current system: 9regular slots+2newcomers, suggested system: 11regular slots+1 newcomer). If there are significantly more crews interested in entering the cogs than there are slots, adding an additional newcomer segment in between the transition slots sounds like a good idea - this way the teams in the B-League had to change in between defending their place in the cogs and having the opportunity to advance in a weekly cycle.
The only downside I see is that the change would harm the matchmaking, as the matches to advance from the B-League into the transition gear could repeat in a 4-weekly cycle (with the diagram above we'd have a 6weekly cycle). If the size of the clanscene can handle it, I think it'd be better to add a 3rd newcomer slot while we're at it, as that'd result in a 10 weekly cycle.
As for the pauses:
I personally don't think they're really needed, as losses in the suggested system are way less dramatic compared to the current system. If you loose a match at any position you just need to win the next encounter to get the opportunity to retake your former position the week afterwards.*
If pauses really had to be integrated I can currently think of two solitions for this system and none of them are nice:
1. One could add empty segments to the league or transition gears, but that'd result in a frustrating experience for the players who miss their chance to advance on that day.
2. Introduce official pause days where the gears stop to rotate.
*The only exceptions are the champions match (if the champ looses he has to defend twice before beeing able to reclaim his former title) and the first B-League vs Transition match after the newcomer slot where the looser of the game can try to advance in the next week again.
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