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Cog structure overhaul suggestion: planetary gearing
Wundsalz:
I've just got into the cog rules and frankly I consider the current league system quite flawed. Most of all I think it is way too static - especially for the lower tier (3). You basicly have to wait for your one shot to advance to the next league and if you fail you have to take a break for a months without any new encounters. In my opinion this significantly harms the motivation and progression of new clans/crews as there's no better training than participating in actual clan wars. At the same time I really like the aesthetics of the gears, as they just fit the steampunk theme of the GoI.
So I've put some thought into how to improve the system and came up with a solution which allows every participating clan to play every week and furthermore is highly adaptable to the communities needs: epicyclic gears!
Let me elaborate the picture above:
We've got the Champions gear in the center which is attached to a hollow gear with cogs on boths sides. There are 3 clan slots in that gear. One clan is fighting the champion, the other two clans of that "League gear" fight their challengers in the "transition gears". the other teams in transition gears encounters their challengers from the B-League. The B-League (a hollow gear with cogs on boths sides) holds 3 clans as well. 2 of those are busy fighting the clans in the transition gears. The 3rd clan has to defend its position in the cogs against a newcomer. At the end of the week all clans are repositioned into the gears according to their match outcome and all gears rotate by one segment.
As stated before this system does not only allow all clans to participate in clanwars every week, but it's also highly adaptable to the communities needs:
- A wave of new clans want to enter the cogs? - just add another space in the B-League gear and add a second newcomer gear.
- the clanscene grows? - add new slots to the League rings and add another transition wheel.
- the clanscene grows alot? - add another league ring.
Moriarty:
I agree clans need to play every week, its hard to stay together otherwise. I don't know if this suggestion is the best way forward (it could well be) but the discussion is overdue.
Skrimskraw:
more games for more clans I would like to see this.
but I still dont like the fact that there is a newcomers cogs where losing means you are rejected, a system which allows more cogs to be added would be awesome.
2-3 games within 3 week per team would be an ideal goal in my opinion.
Wundsalz:
Also note the system described above works like a blender, when it comes to matchmaking. Even if all teams stood steady at the same position in the same gear, the same matches can not repeat more than once every (defender-gear-slot-count*challanger-gear-slot-count) week as long as prime numbers are used for all gears slot counts (which I strongly suggest)
N-Sunderland:
I see a couple of issues with this:
-Having breaks can actually be nice. In the Raft's case, after losing to The Paddling we have three weeks to test out new builds and strategies while ironing out the issues that cost us the victory. In the proposed system, we wouldn't have very much time to do that. We'd immediately be fighting to hold our spot. It could hurt the diversity in Cogs builds, since teams wouldn't have enough time to practice new ones.
-6 matches a week is a lot. Last week Cogs went one for what, an hour and a half? And that was with three matches, two of which were short and one of which was long. Since all the maps would be used, we'd end up with long sniping matches every week, a Labyrinth match, etc. Some people can't hang around that long, especially considering time zones (like for Russian players).
That being said, it does solve several other issues. Certainly an interesting system.
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