Info > Feedback and Suggestions
Divide Lochnagar damage by clip size
Arthem White:
--- Quote from: -Muse- Cullen on July 27, 2013, 02:26:16 pm ---Personally, I think that a single bullet from a Gatling, with lochnagar, shouldn't do the same amount of damage as a full clip- nor half a clip. I don't think that its believable when a single little ~pew pbbblt~ bullet from the gat suddenly rips apart half of the armor of a ship. Not all ammo types can be used on all guns, but most guns can use more than one ammo to get different effectiveness out of it. Its a Gunner's job to learn each weapon and find out what ammo types work the best for each.
--- End quote ---
I understand the sentiment but I think you misread my suggestion :)
I'm not asking for Lochnagar BONUS damage to scale off clip size, but rather Lochnagar SELF damage to be lower based on clip size, so a Gatling dies out after firing several shots, rather than after the first trigger pull. Damage from an individual shot should stay the same.
To the rest of posters: I understand different guns benefit from different weapons. However, I think there is a big leap between using suboptimal ammo and using ammo that straight doesn't work. This is worsened by not being evident to newbies at all, and the game has been criticised for a steep learning curve.
Commodore Phoenix:
As Pickle said "Thinking may be involved" and I quote the steam store page here "Balanced, competitive matches reward strategic, skillful play" this game is about your understanding of it if you don't get it straight away learn in sandbox or find a good captain or clan and fly with them. The community here is great they will help you out. Also of course there is a leap in ammo if there wasn't what would be the point of having specific ammo, if all ammo slightly benefited all weapons with no serious affect there would be no point to them.
Thaago:
I'm very surprised by some of the hostile and nonconstructive responses here! It honestly seems like some people did not read or understand the original post and proceeded to attack, degrade, and condescend to the poster. Not what I've come to expect from this forum.
The OP is not suggesting making this ammo type good for everything. They correctly point out that the ammo type is disproportionately bad for the guns it does not work on (and you must admit that no other "mismatch" is as bad) and suggests a way to ameliorate that - making guns take damage over time as they fire, in proportion to their total ammo. A Gatling for example might get off 15 shots before it breaks, or something like that - the details weren't set. Its still a bad match for the gatling, but maybe not as bad. Low ammo type weapons would be largely unaffected - it all depends on the details.
Do I think the suggestion is needed? Well... no. I think its ok for us to have an "expert" ammo, and I like how Lochnager works as is. That said, it is extremely noob unfriendly, so maybe a bit of tweaking is in order. Having a gradual gun breaking might be a good step in that direction. It also might open up new tactical possibilities. For example, a gat with this might do less damage per cycle, less damage per clip, and break, but for a little while deal very high burst dps. Thats situationaly useful and also interesting. Would a good gunner ever use it? Probably not.
Arthem White:
--- Quote from: Thaago on July 27, 2013, 09:16:28 pm ---I'm very surprised by some of the hostile and nonconstructive responses here! It honestly seems like some people did not read or understand the original post and proceeded to attack, degrade, and condescend to the poster. Not what I've come to expect from this forum.
The OP is not suggesting making this ammo type good for everything. They correctly point out that the ammo type is disproportionately bad for the guns it does not work on (and you must admit that no other "mismatch" is as bad) and suggests a way to ameliorate that - making guns take damage over time as they fire, in proportion to their total ammo. A Gatling for example might get off 15 shots before it breaks, or something like that - the details weren't set. Its still a bad match for the gatling, but maybe not as bad. Low ammo type weapons would be largely unaffected - it all depends on the details.
Do I think the suggestion is needed? Well... no. I think its ok for us to have an "expert" ammo, and I like how Lochnager works as is. That said, it is extremely noob unfriendly, so maybe a bit of tweaking is in order. Having a gradual gun breaking might be a good step in that direction. It also might open up new tactical possibilities. For example, a gat with this might do less damage per cycle, less damage per clip, and break, but for a little while deal very high burst dps. Thats situationaly useful and also interesting. Would a good gunner ever use it? Probably not.
--- End quote ---
Thank you very much, you get my salute.
You said pretty much everything I had in mind. I was planning to write something like that but the condescending tone of some answers killed my motivation.
Guys, I know this game involves thinking. However, thinking involves decisions, choices. Lochnagar in 80% of the game's weaponry is not a choice by any strength of the imagination, and that is bad design.
Echoez:
--- Quote from: Thaago on July 27, 2013, 09:16:28 pm ---A Gatling for example might get off 15 shots before it breaks, or something like that
--- End quote ---
I just want to mention that Lochnagar is made to reduce any gun's clip size to one, if what you want is to fire a single bullet from the Gatling and your weapon not to instantly break, fine, but I don't know where did you get the 15 bullets shot, will you reload it 15 times? Loch is a very specialized ammo designed to work on specific guns, It's not bad design nor should it be changed, which is why the responces here aren't realy all that possitive.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version