Info > Feedback and Suggestions
Divide Lochnagar damage by clip size
Commodore Phoenix:
Thanks Echo, that was the point I was making I understood the point being made and I said why the ammo was noob unfriendly. If there is an ammunition that any person can use relatively well that can cause serious damage sometimes instant death it is too over-powered also the fact that it damages a weapon is to balance it, you really shouldn't use it on a light weapon as it will destroy it that's just a good balance compared to allowing some one another chance at shooting if they failed the first time. In response to your theory about the lochnager Gatling it's just not a serious viable option as it takes a full clip on a gatling gun to shred a hull even with lochnagars improved damage it would not be effective but if you were to put the lochnagar in a light Flak cannon it would be effective even with one shot you can reduce the hull health to 50%. Like we said before its about understanding this game and how it works.
If you find our attitude hostile or nonconstructive well I don't quite think you read the majority of my post where I said find a captain or clan as we are a nice community. So, yeah, that's very rude and insulting.
Pickle:
--- Quote from: Arthem White on July 28, 2013, 03:15:21 am ---Guys, I know this game involves thinking. However, thinking involves decisions, choices. Lochnagar in 80% of the game's weaponry is not a choice by any strength of the imagination, and that is bad design.
--- End quote ---
No it's not bad design. If a game makes you think it's good design. There are plenty of no-thought, can't-make-a-bad-choice games on the market.
I can't load .45ACP in an Uzi, it's not a design fault, it's the way it works. Lochnager is an over-charge of propellant and a super-sized round. It's only be relevant to artillery pieces.
Would you complain that Greased Rounds is less effective on the Mercury than the Whirlwind? Does the large clip size of the Whirlwind make Incendiary Rounds OP on that weapon?
The steep learning curve is what makes this game attractive, and one of the primary causes of players sticking with it. And this isn't a hostile response, it's the response you get when once again someone suggests that a feature of the game is somehow broken. Particularly when a non-Gunner is criticising a weaponry feature.
Plasmarobo:
The steep learning curve is greatly mitigated by the forums! We offer suggestions and help (though I guess we could be nicer about it). I don't think the learning curve of this game is all that steep actually. Relatively at least. Go play Dwarf Fortress and get back to me. Like most games, I think it's fairly quick to learn, difficult to master. It's unique blend of strategy, teamwork, and action make it a bit unpredictable. But let's focus on being helpful, rather than just telling someone they are wrong.
As someone who's been on the receiving end of a Loch carronade (and nearly everything else) I can tell you I would be very miffed if Loch didn't take down the weapons so quickly. Each ammo maps to a few guns and that's pretty cool, learning what those are is fun! If someone did more damage with a gat then is already does to armor... I'd rather not think about it.
I think what you want from Loch would be an entirely new ammo type (a stepping stone of sorts). But one of the beauties of this game is that all gameplay options are available to you immediately, and the defaults are pretty accessible. I encourage you to ask questions in game of CAs or other players and help the newbies on your crew! Our community is great for this reason, please don't take this one thread as a sample, we really do want to keep you as a player and help.
Navigation
[0] Message Index
[*] Previous page
Go to full version