Echoez, most of your complaints seemed centered around the "OMG GOLDFISH IS USELESS AGAINST A MERCURY" argument and the fact that it can disable components too well.
Please tell me how is changing its ability do do permahull damage going to fix that? I can still snipe your Goldfish or Galleon or wathever and by the time you get close I'll just finish you off with something that deals explosive damage while keeping your guns disabled 100% of the times, at least this seems to be your opinion.
Both the Goldfish and the Spire have very low armor, penetratably by 2-3 Merc shots, unlike most ships though if those shots hit consecutively you have no chance to repair armor, so unlike most ships, the permahull damage it does harms them way more due to a fast armor destruction. You can disable my gun but you do not get an unfail permahull advantage as well. Especially seeing as how a ship like the Spire can be destroyed by 2 full volleys from 4 Mercs, something not so uncommon.
It seems to me that your opinion is heavly biased against this gun, meanwhile the few people that support the idea of changes to the Mercury do so because they play in the competitive scene where apparently long range spamming is an issue.
An issue with the players, in my opinion, not the guns, but I've already voiced my opinion on the matter in other threads.
If it can be abused, it is an issue with the gun, the players just want to win, can you blame them for that and say that "You guys are the real problem of this game for spamming a broken weapon" are you serious?
I never had the impression that the Mercury can absolutely dominate a game, it's a strong weapon no doubt, but you are basically denying all its flaws and pointing at your math as your only argument, which in the complex reality of a real match I'm sorry to say but isn't as important as you make it seem.
I actually pointed out some of the weaknesses it had, something you failed to do and see apparently, but its negatives are negligible, seeing how easy it is to use and how much damage it packs even against permahull.
You are also totally convinced that brawling isn't a viable solution unless the enemy captain has the piloting skills of a tomato, something which I find simply false. Even in Dunes there are dust clouds, wreckages and uneven terrain that can be used to move undetected and to provide cover against long range fire, in addition to good old piloting skills that is.
And I know this from experience, having been on both sides of the issue and having found ways around it.
Theorycrafting can deal some serious damage to the game balance.
If you are talking about pubs with low level of competitiveness, sure, everything is viable. Against even remotely serious snipers, winning as a brawling team is almost impossible in Dunes, there is too much space and clouds aren't hard cover. Anyone even won against good snipers in Dunes?
I am not saying the map is bad by itself for the game in general, it is a very good beginner map that as usual, can be extremely exploited by advanced players and I did state I didn't want any more map discussion in this thread, so don't bring that up again.
Finally, I don't think that every ship and every weapon loadout should be equally viable in every map and against every opponent. There should be some tactics involved in choosing your loadout and ship, if you take a Galleon in Canyons you are at an objective disasvantage because it will take you a long time to navigate and there are many narrow passages. Same thing for the weapons, brawling in an open map is doable but risky unless you pick a fast ship that can quickly close the distance. I don't see the problem with that.
No you actually just camp your spawn. You are forgetting that people usually do not fly Galleons, it's 80% parking and 20% piloting, seeing as how the Galleon is a positioning ship more than a manuvering ship cause well.. it can't realy manuver that well.
Anyway, I agree that baby steps is the best way to fix any balance concern, radically changing how an entire category of damage works or taking away any kill power the Mercury has will absolutely wreck this game and make it even more frustrating for new players.
I'm happy to see the devs taking the reasonable approach.
Wreck the game because one weapon that is not supposed to be dealing sufficient permahull damage in the first place will actually not due to and be properly specialized?..