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Some interesting math about the Mercury Field Gun.
N-Sunderland:
I don't think that restricting what guns can be put on a ship (other than the distinction between light and heavy, of course) should ever be used as a solution to a problem.
I think Chrinus put it best. The only viable light weapon long-range combo is merc/merc. Changing that could be a good way to bring back the rather underpowered Artemis.
Sammy B. T.:
Bias disclaimer, this is coming from a Merc hating brawler.
What if instead of changing the damage of the Mercury and the Artemis, the skill requirement for them was changed. The Artemis could use a bit of a speed and/or range boost. Perhaps the Merc needs the opposite. Increasing the arc and/or slowing down the shot could force people to bring Lesmok, move less, and still be likely to miss a few shots. The Lumberjack is easily the most powerful weapon in the game, it is just hard as all get out to shoot, often require Lesmok rounds. What if a similar approach was taken with the Merc?
Echoez:
I've thought of that Sammy, but realy, there's so much drop and slow down of projectile speed you can give to a bullet... from some point onwards it would look kinda silly if it got too slow.
Zenark:
Give it a clip of one shot.
(Just throwing random stuff out there, now. I've yet to ACTUALLY have any quarrels with the Mercury)
Echoez:
--- Quote from: Zenark on July 31, 2013, 04:34:19 pm ---Give it a clip of one shot.
(Just throwing random stuff out there, now. I've yet to ACTUALLY have any quarrels with the Mercury)
--- End quote ---
This lowers its DPS a bit too much and would basically make 2Merc a necessity if you wish you drop armor at range.
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