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Some interesting math about the Mercury Field Gun.

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Kuratius:

--- Quote from: RomanKar on August 08, 2013, 03:02:48 pm ---
--- Quote from: Kuratius on August 08, 2013, 03:00:14 pm ---I propose the following balance pass on the mercury: half the range, but double the turn radius.
1500 is still more than double the range of most guns, and the higher turn radius will prevent having a high range from being a neccessity.

--- End quote ---

This would mean 3 mercs on one target on a Mobula.  Seems a bit overpowered.

--- End quote ---
Finding the right balance between range and turn radius seems to be a little bit tricky.
Hm... by the way, what's the role of the merc supposed to be in the first place? A long range armor destroyer or a component sniper?

N-Sunderland:
Both.

Changes are being tested for the merc. That's all I'll say.

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