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Some interesting math about the Mercury Field Gun.
Zenark:
No one has fun getting shot at.... Well... Except maybe a few masochistic engineers.
If you're up close with a gold fish and the enemy snipes out your main gun, you can still turn your side guns on them. A Carronade clip would take out their balloon so you could go up and repair your gun. A flamer might distract them enough for you to get into a better position.
Echoez:
--- Quote from: Zenark on July 27, 2013, 03:12:06 pm ---No one has fun getting shot at.... Well... Except maybe a few masochistic engineers.
If you're up close with a gold fish and the enemy snipes out your main gun, you can still turn your side guns on them. A Carronade clip would take out their balloon so you could go up and repair your gun. A flamer might distract them enough for you to get into a better position.
--- End quote ---
Instant disable = No reactions allowed.
This is the not 'fun' part of it and that it can keep doing that and keep a gun down indefinately.
Getting shot at isn't fun, but it's part of the game. When it comes to the Mercury, you are completely at their gunner's mercy the moment they get an arc on you, nothing you can do about other than hope he misses or find cover.
Frogger:
I have to respectfully disagree here. I use a mercury extensively for weapon disables, and there is a very wide range of skill levels when it comes to accuracy with it - it's not something that can be done reliably by someone who hasn't trained in the weapon, and even then it takes a lot of skill and coordination to pull it off successfully. I think this is an analogous argument to claiming that lumberjack is OP - no, it's just chances are that you're used to seeing highly skilled players use it.
Echoez:
--- Quote from: Frogger on July 27, 2013, 11:40:01 pm ---I have to respectfully disagree here. I use a mercury extensively for weapon disables, and there is a very wide range of skill levels when it comes to accuracy with it - it's not something that can be done reliably by someone who hasn't trained in the weapon, and even then it takes a lot of skill and coordination to pull it off successfully. I think this is an analogous argument to claiming that lumberjack is OP - no, it's just chances are that you're used to seeing highly skilled players use it.
--- End quote ---
Lumberjack can be avoided due to the much slower projectile and its vulnerability to disabling weapons, you know, rockets.
The Mercury is very easy to aim and if you feel like you are a bad shot, there's always Lesmok to make it even easier to land an accurate shot. "You are probably playing against very skilled players" is not a valid arguement to excuse a light weapon weilding all this power, it litteraly forces you to take cover or get disabled and armor stripped.
Also I know how you use the gun Frogger, I've seen the Raft play and practice, I didn't realy expect you guys to agree with this since you based a whole strategy around it, but something needs to be done with this gun, no matter how it is used now because the only reason it is used like it is now is because of the stupid power it has. I'm not sure how you guys think it should be balanced like, but I for one know the piercing it has isn't going anywhere and if it's going to keep penetrating armor, I want the shatter gone so some ships can have more of a chance against this menace instead of going "Oh they saw us, gun is most probably going down" that's ridiculous.
Serenum:
Being against a Mercury can be frustrating for sure, expecially when you are flying a ship with medium weapon mounts, like the Galleon, Goldfish and Spire. But, of all this ships, only the Goldfish is rendered completly unable to fire (if you keep facing the same direction that is) and can be reliably pinned down. On a Spire or Galleon you can mount a Mercury too and disable their guns as well.
Plus in certain maps the effectiveness of the Mercury is greatly diminished, like in Canyon or Rumble, where the firing arc of a weapon is much more important and fights are more often at close range.
Finally some clever manouvering can make the life of a Mercury gunner much more difficult, if you approach the enemy while changing altitude with Hydrogen or Chute Vent chances are he won't be able to reliably disable any components.
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