Info > Feedback and Suggestions
Mobula component layout
Spud Nick:
Ladders on the back would do Just fine.
JaegerDelta:
--- Quote from: HamsterIV on July 23, 2013, 09:19:21 pm --- So any engineer on a Mobula constantly has to be asking himself, "Can I let the engine/baloon/hull drop while I get in these last shots?"
--- End quote ---
exactly, thats what makes the mobula a unique ship. without that internal dilemma of the mobula, its just a new model for the same old ship design. the mobula is requires alot of movement and coordination on the part of the crew. just because no other ship in the game is at that level of coordination does not mean its a bad thing. most ships have specified patrol regions for each crew member. while those regions exist on the mobula, they shift with the orientation and environment that the ship is in.
more accessible components, while making the ship easier to crew, just leads to blandness. on basically every other ship the routes may be different but the movements are the same for the engineering crew. ship gameplay up until the mobula, is driven to be most interesting from the pilots perspective. on the mobula, more decision making power is put in the hands of the crew. it puts all the players on a more equal footing. but that makes communication and cooperation way more important than ever before.
going back on a new style of play the mobula offers would be a mistake. if it is butchered and made to behave like a "normal" ship, the gameplay of it just becomes more of the same and little more than different scenery to look at while you run around on a ship. what is the point in that?
Calico Jack:
I've used the mobula a lot and have "discovered" a play style that works for me, but I would ask that there be a rear short cut out of the wings. On most other ships the engineer has secret paths he can use - ie the Squid has strategic gaps in the railings, Pyra has the gantry dive and the hole to the right of the upper cowling of the main engine.
Before the release I tried the Mob out on the dev app to specifically look for these paths. Jumping from the turning engine platform onto the turning engine to get up to the wing top /drive engine works, but not frequently enough that you can count on it.
I would also love it if you could dock another ship in the tail area, but in such a way that the docked ship won't have working guns (obstructed by the Mobs supertructure) until it undocks, a squid would definitely fit in there, probably a goldfish and possibly a pyra. It could open up new play styles.
Zenark:
--- Quote ---I would also love it if you could dock another ship in the tail area, but in such a way that the docked ship won't have working guns (obstructed by the Mobs supertructure) until it undocks, a squid would definitely fit in there, probably a goldfish and possibly a pyra. It could open up new play styles.
--- End quote ---
Must.... Resist.........
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That's what she said.
LordFunPants:
--- Quote ---I would also love it if you could dock another ship in the tail area, but in such a way that the docked ship won't have working guns (obstructed by the Mobs supertructure) until it undocks, a squid would definitely fit in there, probably a goldfish and possibly a pyra. It could open up new play styles.
--- End quote ---
actually, i doubt any of those ships would fit there, assuming i understand what your saying. mobulas oddly enough actually one of the smallest ships, its just wide as all hell ,as wide as a junker is long . . . and yea. . . zenark. . resist anything about that statement that might come off wrong. . .
regardless, the ship was designed to be difficult to repair, but i never expected it to be so difficult it was a nightmare. when the ladders go in i'm hoping to get as much feed back as possible. its really hard to actually test this sorta thing with out players of all kinds giving it a shot. . . i only have AI to work with and somehow, somehow adding the ladders has made them even stupider -_-; you should see some of the drunken paths these guys take.
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